Deck Strategies
Sauron, the Dark Lord
This deck aims to use a Grixis reanimator strategy, bringing powerful creatures back from the graveyard.
The Wise Mothman
This deck spreads radiation counters to opponents and goes wide with infect creatures to deal damage.
Davros, Dalek Creator
This deck forces opponents to make villainous choices, either allowing the commander to draw cards or forcing them to discard.
Magus Lucea Kane
This deck aims to go wide with counters, using mechanics from the Warhammer universe.
Gameplay Insights
- 1
Fil's strategy of spreading radiation counters with The Wise Mothman was very effective, dealing damage and causing everyone to mill cards.
- 2
Alex's use of Lightning Greaves to protect his creatures and give them haste was a key play in this game.
- 3
Madison's play of Shadow in the Warp added an interesting dynamic to the game, affecting the cost of creatures and dealing damage when non-creature spells were cast.
Notable Cards
Nature's Lore
Three Visits
Lightning Greaves
Shadow in the Warp
Summary
The game started with players setting up their mana bases, with Madison and Jan using Nature's Lore and Three Visits to ramp. Each player revealed their commanders and discussed their deck strategies. Jan played Sauron, the Dark Lord and aimed to use its reanimator strategy. Fil played The Wise Mothman and planned to spread radiation counters and go wide with infect creatures. Alex helmed Davros, Dalek Creator, with a strategy revolving around forcing opponents to make villainous choices, either allowing him to draw cards or forcing them to discard. Madison played Magus Lucea Kane, aiming to go wide with counters from the Warhammer universe. Fil's Mothman was the first to be cast, spreading radiation counters to everyone and growing in power as cards were milled. Fil's strategy of spreading radiation counters and dealing damage with infect creatures was very effective in this game.