Deck & Commander Strategies

The Scarlet Witch
Build up Scarlet Witch’s power to reduce the cost of powerful instant and sorcery spells, casting high-impact spells to control the board and deal incremental damage.

Bruce Banner // The Incredible Hulk
Ramp aggressively to cast Hulk and leverage his card draw and extra combat abilities to generate overwhelming board presence and close out the game through combat damage.

Peter Parker // Amazing Spider-Man
Utilize Bant colors to protect creatures with hexproof and create synergy with legendary spells and tokens, establishing a resilient board that is hard for opponents to disrupt.

Iron Man, Titan of Innovation
Leverage artifact recursion and copy effects to build a strong artifact-based board state, using synergy from artifacts to control the game and outvalue opponents.
Gameplay Insights
- 1
Scarlet Witch effectively used her power to reduce the cost of impactful instants and sorceries, enabling multiple spells in a turn and triggering damage with each cast.
- 2
Hulk’s ramp and card draw abilities allowed for sustained pressure and extra combat phases, creating opportunities for multiple attacks in a single turn.
- 3
Spider-Man’s use of hexproof-granting effects on creatures created a strong defensive position that protected key board pieces from removal.
- 4
Iron Man’s strategy of copying protective effects with Machine God’s Effigy and recurring artifacts through Academy Ruins provided a resilient and scalable board presence.
- 5
Players prioritized establishing mana bases and protective synergies early to prepare for the mid-to-late game where high-impact plays would decide the outcome.
Notable Cards
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Monstrous Rage
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Birds of Paradise
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Academy Ruins
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Machine God's Effigy
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Swarmyard
Gameplay Summary
The game featured a thematic Marvel Commander showdown with four players piloting decks led by Scarlet Witch, Bruce Banner // The Incredible Hulk, Peter Parker // Amazing Spider-Man, and Iron Man, Titan of Innovation.
Early turns saw players developing their mana bases and deploying key creatures and support artifacts.
The Incredible Hulk deck focused on ramp and leveraging Hulk’s ability to draw cards and gain extra combat phases upon damage triggers, while Scarlet Witch aimed to scale her power and reduce expensive instants and sorceries.
Spider-Man’s deck utilized Bant colors and legendary synergy, including protective effects like hexproof for creatures, to establish a resilient board state.
Iron Man's deck employed artifact recursion and copying effects to bolster defenses and board presence. A turning point occurred when Scarlet Witch cast Monstrous Rage on herself, utilizing her power to reduce spell costs and trigger damage dealing with instant and sorcery spells, gradually increasing her board impact.
Meanwhile, Hulk’s player efficiently ramped into threats and used card draw to maintain momentum.
Spider-Man’s player established hexproof for their creatures, creating a difficult-to-remove board, while Iron Man set up artifact synergies that threatened to overwhelm opponents.
The game’s flow balanced between incremental value from spells and creatures and strategic interaction, with each deck poised to leverage their respective Marvel-themed win conditions centered around powerful combat phases, spellcasting, and artifact utilization.



















![Avengers Civil War, ft. Captain America, Black Panther, Iron Man, Wolverine [EDH/Commander Gameplay] thumbnail](https://i.ytimg.com/vi/GL-1FahPwlI/sddefault.jpg)





















