Deck & Commander Strategies

Fire Lord Azula
A red-black storm deck that uses fast mana, tutors, and direct damage to quickly assemble combos and win through storm sequences.

Wan Shi Tong, Librarian
A blue control and draw deck that focuses on drawing massive amounts of cards, countering opponents' plays, and maintaining board control.

Aang, at the Crossroads
A flexible tempo deck that uses Aang’s double-sided mechanic to adapt to the board state, though it struggled with consistency early in the game.

Toph, the First Metalbender
An artifact lands deck that turns non-token artifacts into lands, enabling a large mana base and creating powerful creatures to overwhelm opponents.
Gameplay Insights
- 1
Azula’s early use of Mox Diamond and mana acceleration set up a storm-like strategy that pressured the table from the start.
- 2
Wan Shi Tong’s counters and card draw capabilities enabled control over the game flow, including stifling key plays like Scalding Tarn triggers.
- 3
Toph’s unique artifact land conversion mechanic provided a distinctive ramp and board presence, differentiating her playstyle from typical decks.
- 4
Aang’s player struggled with the mechanics of the double-sided commander, leading to slower development and limited early impact.
- 5
Strategic use of flicker effects and land conversion synergized well with Toph’s board state, adding resilience and value generation.
- 6
Players actively responded to threats with targeted counters and removal, highlighting the importance of interaction in the competitive pod.
Notable Cards
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Mox Diamond
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Strike It Rich
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Volcanic Island
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Ancient Tomb
Gameplay Summary
The game began with players deploying their respective Avatar commanders, each showcasing different strategic approaches.
Azula quickly established a red-black storm-style deck focused on mana acceleration and tutoring, utilizing cards like Mox Diamond and Strike It Rich to generate explosive plays.
Wan Shi Tong employed a blue-based control and draw strategy, aiming to out-resource opponents by drawing copious amounts of cards and countering critical spells.
Aang’s deck, a double-sided commander, was played by someone unfamiliar with the deck, focusing on tempo and flexibility but struggling to find a clear path early on.
Toph, the First Metalbender, took a unique approach by creating non-token artifact lands, leveraging artifact synergies and aiming to build a large board presence with big creatures.































