Deck & Commander Strategies

Zur the Enchanter
Zur aims to control the game by tutoring and deploying powerful enchantments that disrupt opponents and protect his board state, eventually winning through incremental advantage or combo finishers.

Teferi, Temporal Archmage
Teferi focuses on controlling the board and opponents' actions through counterspells and card draw, leveraging temporal manipulation to gain incremental advantage and slow the game down until a win condition can be established.

Captain Sisay
Captain Sisay uses her ability to tutor legendary permanents, assembling a toolbox of powerful creatures and combo pieces to generate value and close out the game with synergies or combos.

Arcum Dagsson
Arcum Dagsson's deck revolves around artifact combos, particularly using Paradox Engine and artifact creatures to generate infinite mana and combo out with creatures like Walking Ballista for a quick kill.
Gameplay Insights
- 1
The use of Arcum Dagsson to tutor critical combo pieces and generate infinite mana with Paradox Engine was the key game-winning interaction.
- 2
The early deployment of Mana Crypt allowed for explosive acceleration but also introduced risk through random damage, influencing draw and action tempo.
- 3
Counterspells like Negate were crucial in attempting to stop tutors and combo assembly, but the artifact recursion and combo redundancy made Arcum's deck resilient.
- 4
Land destruction spells like Ravages of War were played to disrupt mana bases, reflecting the high interaction and disruption level in older cEDH metas.
- 5
The synergy between artifact creatures and artifact mana rocks created a strong loop that was difficult for opponents to interrupt once established.
Notable Cards
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Mana Crypt
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Paradox Engine
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Walking Ballista
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Arcum Dagsson
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Necropotence
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Vampiric Tutor
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Chain of Vapor
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Scrap Trawler
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Junk Diver
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Ornithopter
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Memnite
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Blinkmoth Nexus
Gameplay Summary
The game featured four classic 2015 cEDH decks led by Zur the Enchanter, Teferi, Temporal Archmage, Captain Sisay, and Arcum Dagsson.
Early turns were marked by the usual fast mana accelerants such as Mana Crypt and Lotus Petal, alongside key artifact creatures and mana rocks to set up powerful combos.
The pivotal moment came when Arcum Dagsson successfully assembled the Paradox Engine combo with artifact mana sources, enabling infinite mana generation and a lethal Walking Ballista finish.
This sequence showcased the power and explosiveness of older cEDH archetypes before certain cards were banned or restricted. Other players attempted to stabilize with control elements and tutors like Vampiric Tutor and Necropotence, but the tempo and combo potential of Arcum's artifact synergy proved overwhelming.
The game highlighted the tempo swings and interactions of pre-ban cEDH environments, including land destruction and counterspells, but ultimately the infinite mana combo was the decisive factor leading to a quick victory.
Subsequent games continued to feature high-powered opening plays and the threat of quick kill combos, emphasizing the fast pace and synergy-driven gameplay of the era.












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