Tarkir Dragonstorm! | EDH Commander Gameplay [Deutsch] | Salt Wars #16 thumbnail Blurred backdrop thumbnail
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Tarkir Dragonstorm! | EDH Commander Gameplay [Deutsch] | Salt Wars #16

Salt Wars ∙ 🇩🇪 German


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Shiko, Paragon of the Way

    Shiko, Paragon of the Way

    Leverages flicker effects to repeatedly cast low-cost spells from the graveyard, using small creatures and pingers to whittle down opponents while controlling the board.

  • Eshki, Temur's Roar

    Eshki, Temur's Roar

    Focuses on playing large creatures to draw cards and deal damage simultaneously, using creatures as ramp, removal, and finishers in an aggressive, creature-based approach.

  • Neriv, Heart of the Storm

    Neriv, Heart of the Storm

    Utilizes damage doubling to amplify aggressive attacks and direct damage spells, aiming to overwhelm opponents quickly with high-impact creatures and burn effects.

  • Felothar the Steadfast

    Felothar the Steadfast

    Combines walls and defensive creatures into a sturdy defense while using synergy with creatures to launch powerful attacks, often leveraging protective buffs and combat tricks.

Gameplay Insights

  • 1

    Deploying Neriv early to double damage output creates a significant tempo swing, pressuring opponents immediately and forcing reactive plays.

  • 2

    Using Radgast Brown to filter and selectively draw powerful creatures enhances card quality and consistency.

  • 3

    Ghostly Prison acts as a deterrent to aggressive combat strategies, requiring players to carefully weigh the cost of attacking into it.

  • 4

    Treasure token generation from Descent into Avernus supports mana acceleration and synergizes with commanders that benefit from sacrificing or using treasures as resources.

  • 5

    Equipping Lightning Greaves on Neriv protects this key damage amplifier from removal, preserving critical board presence.

  • 6

    The game emphasizes creature-based ramp, removal, and damage, highlighting the aggressive, synergy-driven nature of Tarkir Dragonstorm decks.

Notable Cards

  • Neriv, Heart of the Storm

    Neriv, Heart of the Storm

  • Ghostly Prison

    Ghostly Prison

  • Descent into Avernus

    Descent into Avernus

  • Shiny Impetus

    Shiny Impetus

  • Feather, the Redeemed

    Feather, the Redeemed

  • Mystic Snake

    Mystic Snake

Gameplay Summary

The game unfolds with four players piloting decks built around legendary commanders from Tarkir Dragonstorm, each leveraging unique synergies centered on dragons and large creatures.

Early turns see players establishing mana bases and deploying utility creatures to protect their commanders and enable their strategies.

One key moment comes when Neriv, Heart of the Storm enters the battlefield, doubling incoming damage and enabling aggressive direct damage plays that significantly pressure opponents.

This sets the tone for a high-impact, creature-heavy game where damage output quickly escalates. Throughout the match, players utilize various card advantage engines, such as Radgast Brown for selective creature draw and Black Market Connection for repeatable card draw at a life cost.

The presence of Ghostly Prison creates a defensive hurdle, forcing attackers to pay mana to threaten, shaping combat decisions.

The game features multiple layers of synergy between commanders and their supporting creatures, with ramp, removal, and damage all delivered through creatures, ensuring continuous board presence and pressure.

The interplay of these strategies culminates in a volatile battlefield where controlling tempo and exploiting damage multipliers like Neriv's effect are pivotal.

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