Deck & Commander Strategies

Minthara, Merciless Soul
Build experience counters by causing permanents to leave the battlefield, then boost creatures with +1/+0 per counter, applying steady pressure and ward protection.

Bone-Cairn Butcher
Generate a wide board of attacking tokens with deathtouch, overwhelming opponents through multiple lethal blockers and steady damage.

Soulherder
Blink creatures at the end of turns to reuse enter-the-battlefield effects and grow the commander, generating incremental value and board presence.

Transguild Courier
Use multicolor auras to pump the commander, granting it multiple abilities and large stats to become a formidable threat despite having no innate abilities.
Gameplay Insights
- 1
Bernie's use of Gift of the Deity on Transguild Courier created a massive 6/6 trampling threat that forced opponents to block heavily, shifting combat dynamics.
- 2
Jacob effectively leveraged Soulherder's blink ability to generate repeated value and maintain board presence despite removal and combat damage.
- 3
Tyler's accumulation of experience counters on Minthara steadily increased the power of his creatures, enabling more impactful attacks and ward protection.
- 4
Miles' Bone-Cairn Butcher deck pressured opponents with multiple deathtouch tokens, forcing difficult blocks and controlling the board through attrition.
- 5
Players coordinated politically to manage major threats, including strategic trading of damage and board clears to keep the game balanced and interactive.
Notable Cards
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Minthara, Merciless Soul
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Bone-Cairn Butcher
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Soulherder
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Transguild Courier
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Gift of the Deity
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Doomed Traveler
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Blood Fountain
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Soul Warden
Gameplay Summary
The game began with players setting up their boards and establishing their strategies around their unique commanders.
Tyler's Minthara, Merciless Soul deck focused on accumulating experience counters to boost the power of his creatures, applying pressure through incremental growth.
Miles piloted Bone-Cairn Butcher, aiming to swarm the board with attacking tokens that have deathtouch, emphasizing a wide board state for combat dominance.
Jacob's Soulherder deck revolved around blinking creatures to maximize value and grow his commander, creating repeated enter-the-battlefield effects and incremental advantage.
Bernie played a five-color Transguild Courier deck that sought to leverage multicolor auras to pump his commander into a formidable threat with multiple abilities, compensating for its initial lack of power and keywords. Early turns were marked by cautious development and minor skirmishes, but the game quickly escalated when Bernie enchanted his Transguild Courier with Gift of the Deity, turning it into a huge, trampling threat that demanded multiple blockers.
Players coordinated attacks and blocks carefully, with tactical decisions such as sacrificing creatures and leveraging lifegain to maintain tempo.
The blink synergy from Jacob's Soulherder provided resilience and value, while Tyler's experience counter buildup made his creatures more threatening over time.
The political aspect included players cooperating to manage major threats, including clearing boards and trading damage.
The game featured dynamic combat interactions and strategic resource management, with players leveraging their decks' synergies and unique mechanics to outmaneuver opponents and push for victory.













