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Commander VS S4E5: Rakdos vs Geist vs Bosh vs Wrexial [MtG: Multiplayer]

SCG Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Rakdos, Lord of Riots

    Rakdos, Lord of Riots

    Aggressive damage-dealing strategy that leverages Rakdos’s ability to lower casting costs and dominate combat by dealing damage to opponents, supported by disruptive discard and token generation.

  • Geist of Saint Traft

    Geist of Saint Traft

    A spirit tribal deck focused on flash creatures and protective effects to maintain board presence and tempo, using sacrifice outlets and hexproof to protect key creatures.

  • Bosh, Iron Golem

    Bosh, Iron Golem

    Artifact-centric deck that utilizes powerful equipment and artifact synergies, including lock pieces like Mindslaver and Darksteel Forge, to control opponents and win through overwhelming board presence.

  • Wrexial, the Risen Deep

    Wrexial, the Risen Deep

    Blue-black control deck that uses milling and counterspells to disrupt opponents, while deploying large Eldrazi and other threats to close out the game.

Gameplay Insights

  • 1

    Rakdos’s synergy of dealing damage to opponents to reduce his casting cost enabled early aggressive board states that pressured opponents and fueled his large threats.

  • 2

    Geist’s use of flash and sacrifice mechanics allowed for defensive plays and protected key spirits, maintaining tempo and board presence against aggressive decks.

  • 3

    Bosh’s artifact toolbox, especially the combination of Darksteel Forge and Mind Slaver, provided a strong control element capable of locking opponents out of their turns.

  • 4

    Wrexial’s control strategy relied on milling opponents’ decks while deploying large Eldrazi creatures, balancing resource denial with powerful finishers.

  • 5

    The deck building restrictions based on Magic planes forced creative deck construction and thematic synergy choices that shaped each player's strategy and interactions.

Notable Cards

  • Rakdos, Lord of Riots

    Rakdos, Lord of Riots

  • Geist of Saint Traft

    Geist of Saint Traft

  • Bosh, Iron Golem

    Bosh, Iron Golem

  • Wrexial, the Risen Deep

    Wrexial, the Risen Deep

  • Darksteel Forge

    Darksteel Forge

  • Selfless Spirit

    Selfless Spirit

  • Rattlechains

    Rattlechains

  • Sire of Insanity

    Sire of Insanity

  • Master of Cruelties

    Master of Cruelties

  • Moonlight Bargain

    Moonlight Bargain

  • Deceiver Exarch

    Deceiver Exarch

Summary

The multiplayer Commander game featured four players piloting decks built around distinct Magic: The Gathering planes, each with thematic restrictions on card choices. The game started with players establishing their board states reflective of their deck themes and strategies. Rakdos, Lord of Riots led a Rakdos Pain Party-style aggressive deck focused on dealing damage to opponents to enable Rakdos's powerful combat abilities. Geist of Saint Traft commanded a deck built around spirits with flash and protection elements, leveraging synergy and evasive threats. Bosh, Iron Golem piloted a heavily artifact-centric deck with key cards like Darksteel Forge and Mindslaver, aiming to control the game with artifact synergy and lock pieces. Wrexial, the Risen Deep played a blue-black control deck that utilized milling and large Eldrazi creatures to dominate the late game. As the game progressed, Rakdos's aggressive tactics pressured opponents early, forcing discards and damage-based triggers to fuel his dominance. Geist's spirits provided defensive utility and incremental advantage through flash and sacrifice mechanics. Bosh's artifact toolbox and potential Mindslaver lock threatened to disrupt other players' turns and gain control of the game flow. Wrexial’s strategy relied on controlling the board with counterspells and big Eldrazi threats, while milling opponents to weaken their resources. Key turning points included the deployment of powerful anthem effects, board wipes, and artifact synergy activations, with each deck seeking to leverage its unique strengths. Ultimately, the game exemplified a clash of thematic and mechanical identities, with each player attempting to execute their win conditions amid evolving board states and interactive plays.

Description

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