Deck & Commander Strategies

Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
Generate wizard tokens that ping opponents for damage, stacking incremental damage triggers and flipping Kuja to double all damage dealt for a potential explosive finish.

Ultima, Origin of Oblivion
Ramp quickly with colorless mana sources to cast large Eldrazi creatures and swing for massive damage, overwhelming opponents with raw power.

Kain, Traitorous Dragoon
Grow Kain large to deal commander damage while using life payment and extort effects to chip away at opponents, enabling control and board presence.

Ardyn, the Usurper
Utilize demon tribal synergies to cast creatures cheaper, steal opponents’ creatures, and resurrect creatures from the graveyard to maintain board control and disrupt others.
Gameplay Insights
- 1
Kuja’s strategy revolves around creating multiple wizards and leveraging their damage triggers, but careful removal and disruption from Ardyn slowed this plan early on.
- 2
Ultima's ramp into Eldrazi threats put significant pressure on the board, forcing opponents to respond quickly to avoid being overwhelmed.
- 3
Ardyn’s use of spot removal like Snuff Out and Beholder’s Death Ray effectively dismantled Kuja’s board and delayed his damage output while enabling Ardyn’s own board growth.
- 4
Kain’s life payment spells combined with extort effects provided incremental damage and card advantage, allowing him to maintain control while setting up larger attacks.
- 5
The timing of removal spells and damage doubling effects created pivotal moments that shifted board control and influenced player priorities throughout the game.
Notable Cards
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Cavern of Souls
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Hive of the Eye Tyrant
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Heartless Summoning
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Cranial Plating
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Defiler of Flesh
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Mask of Griselbrand
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Dismember
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Temple of the False God
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Village Rites
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Darksteel Monolith
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Snuff Out
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Feed the Swarm
Gameplay Summary
The game begins with players quickly establishing their board states, each leveraging their unique Final Fantasy villain commanders.
Kuja focuses on generating multiple wizard tokens and pinging opponents with incremental damage, aiming to flip into a powerful form that doubles damage output.
Ultima utilizes Eldrazi ramp to deploy massive threats, aiming to overwhelm opponents with big creatures and raw power.
Kain looks to grow large and swing for commander damage, creating opportunities for opponents to interact with his board.
Ardyn focuses on demon tribal synergies and stealing opponents' creatures while resurrecting his own from the graveyard. Early on, Kuja establishes a strong presence by creating wizards and pinging for incremental damage, but faces early removal from Ardyn who uses spot removal spells to destroy Kuja.
Ultima ramps aggressively to deploy his commander and large Eldrazi threats, steadily increasing board pressure.
Kain plays a control-style game, casting life-payment spells and extorting opponents while setting up for larger plays.
A key turning point occurs when Ardyn uses removal to wipe out Kuja’s commander, significantly setting Kuja back.
Meanwhile, Kuja attempts to maintain board presence through wizard tokens and damage pings, but the interaction of removal and board wipes keeps the game dynamic. The game features a lot of back-and-forth interaction with creature destruction, incremental damage, and careful resource management.
Kuja’s damage-dealing wizards and damage doubling potential remain a threat, while Ultima’s ramp and Eldrazi presence grow more dangerous.
Ardyn actively disrupts others' board states and attempts to steal powerful creatures, adding chaos to the table.
Kain leverages life payment and extort effects to chip away at opponents while preparing for bigger attacks.
The game is an intense villain showdown with multiple shifting threats and much board interaction, emphasizing control, incremental damage, and powerful mid-to-late-game plays as each player seeks to claim victory.
























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