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Commander Game - Shorikai, Isshin, Go-Shintai, Light-Paws - EDH Format

Mostly Casual Commander

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Shorikai, Genesis Engine

    Shorikai, Genesis Engine

    Leverages artifacts to generate pilot tokens and draw cards each turn, creating a steady stream of board presence and resource advantage. Combines artifact recursion and cost reduction to maintain tempo.

  • Isshin, Two Heavens as One

    Isshin, Two Heavens as One

    Focuses on aggressive goblin token production and doubling combat triggers for overwhelming damage output, supported by anthem effects and combat enhancers.

  • Go-Shintai of Life's Origin

    Go-Shintai of Life's Origin

    Generates shrine tokens upon entering the battlefield and uses these shrines to trigger discard effects on opponents, disrupting their hands while maintaining a board presence.

  • Light-Paws, Emperor's Voice

    Light-Paws, Emperor's Voice

    Utilizes equipment and enchantments to boost commander damage and create combat advantages, applying early pressure and leveraging enchantment synergies for incremental damage.

Gameplay Insights

  • 1

    J-man's use of Open the Vaults to recur multiple powerful artifacts and enchantments was a pivotal moment that amplified Shorikai's card draw and board presence.

  • 2

    Kyle’s removal of Krenko with Path to Exile effectively slowed down Isshin’s goblin swarm and prevented multiple combat trigger chains.

  • 3

    The political non-aggression pact between Kyle and the narrator helped stabilize the board and avoid early mutual destruction, allowing both to develop their strategies further.

  • 4

    Smothering Tithe and Mangara of Corondor generated valuable treasure tokens and card draws, enhancing resource availability during critical turns.

  • 5

    The synergy between Shorikai’s pilot generation and artifact cost reduction from Tezzeret and Ethereum Sculptor allowed for efficient use of mana and sustained pressure.

  • 6

    Light-Paws' commander damage enhanced by equipment and enchantments like Battle Mastery and Armored Ascension created a significant early threat that demanded attention.

Notable Cards

  • Shorikai, Genesis Engine

    Shorikai, Genesis Engine

  • Isshin, Two Heavens as One

    Isshin, Two Heavens as One

  • Go-Shintai of Life's Origin

    Go-Shintai of Life's Origin

  • Light-Paws, Emperor's Voice

    Light-Paws, Emperor's Voice

  • Smuggler's Copter

    Smuggler's Copter

  • Krenko, Tin Street Kingpin

    Krenko, Tin Street Kingpin

  • Esper Sentinel

    Esper Sentinel

  • Open the Vaults

    Open the Vaults

  • Sword of Fire and Ice

    Sword of Fire and Ice

  • Light of Promise

    Light of Promise

  • All That Glitters

    All That Glitters

  • Armored Ascension

    Armored Ascension

  • Battle Mastery

    Battle Mastery

  • Tezzeret, Betrayer of Flesh

    Tezzeret, Betrayer of Flesh

  • Smothering Tithe

    Smothering Tithe

  • Unwinding Clock

    Unwinding Clock

  • Path to Exile

    Path to Exile

Summary

The game began with players developing their mana bases and early board presence, featuring utility lands and key creatures like Smuggler's Copter, Krenko, Tin Street Kingpin, and Esper Sentinel. J-man's Shorikai, Genesis Engine enabled steady card draw and token production, while Kyle's Isshin, Two Heavens as One synergized with his goblin tokens to generate explosive attacks. Azrael's Go-Shintai of Life's Origin created shrine tokens for incremental advantage, and the narrator's Light-Paws, Emperor's Voice applied early commander damage and benefited from equipment and enchantments like Battle Mastery and Armored Ascension for aggressive pressure. Midgame pivoted around artifact and enchantment recursion facilitated by J-man's Open the Vaults, which returned powerful artifacts and enchantments including Sword of Fire and Ice, Light of Promise, and All That Glitters to the battlefield. This fueled Shorikai's pilot token generation and card draw, amplifying his board state. Meanwhile, Kyle's aggressive goblin strategy continued with creatures like Fireflux Squad and Brutal Horde Chief, enhanced by his commander and other support cards. The interplay of recurring enchantments, artifact synergies, and token production created a dynamic and interactive board state with shifting control and damage output. The game was marked by well-timed removal such as Path to Exile on Krenko, and political non-aggression pacts that shaped attack choices. Overall, the match showcased the strength of artifact and enchantment synergy in Shorikai's deck, aggressive token swarming and combat tricks from Isshin's goblin deck, shrine token generation and discard disruption from Go-Shintai, and equipment-enhanced commander damage from Light-Paws. The game’s momentum swung with Open the Vaults and the strategic use of card advantage engines, setting up potential win conditions through overwhelming board presence and incremental damage.

Description

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Hello there! We’re super excited to continue showcasing our takes on #Kamigawa #NeonDynasty #Commander decks! We’re huge fans of the #EDH format and are thrilled with the latest #MagicTheGathering set. Let us know what you think in the comments!

#Shoriaki, Genesis Engine (Deck List: www.moxfield.com/decks/_U7q1xrCyE6fhoVt03Yb6A) #Isshin, Two Heavens as One (Deck List: www.moxfield.com/decks/UqmJoXNMMEWfIMFCad8nqw #Go-Shintai of Life’s Origin (Deck List: www.moxfield.com/decks/SO5ZZcU38ESaoEFyJvCmDg) #Light-Paws, Emperor’s Voice (Deck List: www.moxfield.com/decks/gj36zst-UUao6B7-gQXBIQ)