Deck & Commander Strategies
Old Stickfingers
A reanimator-focused deck that aims to put powerful creatures in the graveyard and cheat them into play quickly. It relies on spells to discard and filter cards, then uses uncounterable reanimation effects to bring back threats and overwhelm the opponent.
Aminatou, the Fateshifter
A flicker and control deck that leverages Aminatou's ability to blink permanents for card advantage and disruption. The deck focuses on stalling the opponent with counterspells and bounce effects while using recursive spells and planeswalkers like Teferi to maintain tempo and card advantage.
Gameplay Insights
- 1
Casting Stickfingers early and attempting to reanimate creatures is a powerful but vulnerable strategy that can be disrupted by well-timed counterspells and bounce effects.
- 2
Aminatou's ability to flicker permanents, especially key planeswalkers like Teferi, provides significant control over the board and resources, preventing Stickfingers from gaining a stable foothold.
- 3
Collective Brutality not only drained life but also disrupted graveyard setup, which was critical in slowing down Stickfingers' reanimation plans.
- 4
Using Memory Lapse to counter key spells while leaving mana open for other interaction was a decisive play for Aminatou, allowing her to maintain pressure and control.
- 5
Cling to Dust was highlighted as a valuable card in the matchup for card draw and graveyard interaction, especially against decks that put many cards in the graveyard like Aminatou's.
- 6
Stickfingers' reliance on uncounterable reanimation effects requires precise timing and hand knowledge, as opponents with reactive spells can easily disrupt these plans.
Notable Cards
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Aminatou, the Fateshifter
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Collective Brutality
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Teferi
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Memory Lapse
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Cling to Dust
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Necromancy
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Dance of the Dead
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Agonizing Remorse
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Check for Traps
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Tomb of Urami
Gameplay Summary
The Duel Commander match between Old Stickfingers and Aminatou, the Fateshifter, was a strategic battle revolving heavily around graveyard interactions and reanimation plays.
Stickfingers utilized a reanimator strategy, aiming to cheat powerful creatures into play and leverage those threats to control the board and pressure the opponent.
Aminatou, on the other hand, utilized flicker effects and recursive card advantage to disrupt Stickfingers' plans and maintain board presence.
Key moments included Stickfingers casting his commander and attempting to reanimate creatures early, while Aminatou used Teferi and Memory Lapse to stifle those attempts and set up her own winning lines.
The match featured pivotal interactions such as Collective Brutality draining life and disrupting Stickfingers' graveyard setup, and Aminatou's ability to flicker permanents to draw cards and prevent attacks.
Despite Stickfingers' aggressive start, Aminatou's control elements and recursive advantage eventually secured her victory in the first game.