MAMTG cEDH S6 E3| is Final Fantasy Good in cEDH? | Vivi Ornitier vs Noctis vs RogSi vs RogThras thumbnail Blurred backdrop thumbnail
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MAMTG cEDH S6 E3| is Final Fantasy Good in cEDH? | Vivi Ornitier vs Noctis vs RogSi vs RogThras

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Noctis, Prince of Lucis

    Noctis, Prince of Lucis

    Uses Noctis' ability to repeatedly cast artifacts from the graveyard, assembling an infinite storm combo with cards like Ether Flux Reservoir to win the game.

  • Vivi Ornitier

    Vivi Ornitier

    Focuses on generating infinite mana and uses Vivi as a damage outlet to close out the game, relying on mana acceleration and storm-based spells.

  • Rograkh, Son of Rohgahh

    Rograkh, Son of Rohgahh

    Aims to rapidly assemble infinite mana combos and leverage powerful spells such as Finale of Devastation to overwhelm opponents.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    Combines infinite mana combos with efficient card draw and ramp, using Thrasios' scry and draw ability to find key combo pieces and win through overwhelming board presence.

  • Silas Renn, Seeker Adept

    Silas Renn, Seeker Adept

    Turbo Nause deck focused on casting Necropotence quickly to draw large portions of the deck and win with cards like Aetherflux Reservoir or other combo finishers.

Gameplay Insights

  • 1

    Players prioritized early mana acceleration and tutor effects to quickly assemble infinite mana combos, essential for their storm or combo-based win conditions.

  • 2

    Noctis' ability to recast artifacts from the graveyard allowed for complex loops involving LED and Underworld Breach, increasing storm count rapidly.

  • 3

    Chatterstorm was used to generate multiple tokens and draw cards, providing both board presence and card advantage at a critical point.

  • 4

    Players carefully managed their storm and mana counts to maximize the impact of their combos while trying to stay under the radar of disruption.

  • 5

    Interactions around key cards like Manamorphose and Crop Rotation were pivotal in enabling fast combo execution and resource cycling.

  • 6

    Despite multiple infinite combo lines being assembled, the game saw cautious play with players holding back certain spells to avoid immediate counter or disruption.

Notable Cards

  • Underworld Breach

    Underworld Breach

  • Chrome Mox

    Chrome Mox

  • Grim Monolith

    Grim Monolith

  • Gaea's Cradle

    Gaea's Cradle

  • Chatterstorm

    Chatterstorm

  • Manamorphose

    Manamorphose

  • Finale of Devastation

    Finale of Devastation

  • Bolas's Citadel

    Bolas's Citadel

  • Necropotence

    Necropotence

  • Aetherflux Reservoir

    Aetherflux Reservoir

  • Magus of the Candelabra

    Magus of the Candelabra

  • Crop Rotation

    Crop Rotation

  • Expedition Map

    Expedition Map

  • Mox Opal

    Mox Opal

  • Gemstone Caverns

    Gemstone Caverns

Gameplay Summary

The game featured four players piloting powerful combo-centric commanders, including two from the Final Fantasy series, Vivi Ornitier and Noctis, Prince of Lucis, alongside Rograkh, Son of Rohgahh and Thrasios, Triton Hero.

Early turns were marked by aggressive mana acceleration and setup plays, such as the deployment of Soul Ring, Grim Monolith, Birds of Paradise, and Gaea's Cradle, enabling players to quickly cast impactful spells and tutors.

The Noctis player utilized the graveyard recursion ability to cast artifacts multiple times, setting up for an infinite storm combo using Ether Flux Reservoir as the win condition.

Vivi Ornitier focused on generating infinite mana and leveraging her commander as a damage outlet, while Rograkh and Thrasios aimed to assemble infinite mana combos to fuel game-ending spells like Finale of Devastation. A key turning point came when a player cast Chatterstorm with a storm count of five, creating multiple squirrel tokens and drawing cards to replenish resources.

The game also featured interactions around key combo enablers like Underworld Breach, LED, and Manamorphose, with players carefully maneuvering around counterspells and disruption.

Despite threats from various infinite combos, the game remained tense with players holding back powerful spells to avoid giving opponents the opportunity to respond effectively.

The final stages hinted at a potential win from the Rograkh deck leveraging Bolas's Citadel, but the game details were truncated before the conclusion.

Overall, the game showcased intricate combo sequences, graveyard recursion, and storm count management to fight for control and victory.

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