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Magic: the Gathering Commander Gameplay | The Spike Feeders S2E3

The Spike Feeders


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Prossh, Skyraider of Kher

    Prossh, Skyraider of Kher

    A Food Chain combo deck leveraging Prossh’s ability to create tokens and generate infinite mana and damage through Food Chain interactions to win quickly.

  • Keranos, God of Storms

    Keranos, God of Storms

    A control-oriented deck using counterspells, card draw, and selective removal to slow opponents while building incremental advantage and aiming for value-based win conditions.

  • Nin, the Pain Artist

    Nin, the Pain Artist

    A stax/control deck using lock pieces, discard, and Isochron Scepter combos to disrupt opponents and control the pace of the game, winning through incremental damage and resource denial.

  • Tishana, Voice of Thunder

    Tishana, Voice of Thunder

    An elfball ramp deck that accelerates mana quickly via elves and uses Tishana’s ability to draw cards and pump creatures, aiming to overwhelm opponents with large creature swarms.

Gameplay Insights

  • 1

    The use of Fact or Fiction early by Keranos to disrupt and gather information set the tone for a control-heavy game.

  • 2

    Prossh’s repeated fetch and Food Chain assembly attempts were key to maintaining pressure and threatening a quick combo.

  • 3

    Nin’s discard of powerful spells like Isochron Scepter indicated a strategic choice to prioritize locking down opponents over immediate combos.

  • 4

    Tishana’s decision to fetch Dryad Arbor and ramp aggressively showed commitment to an elfball strategy, preparing for a large board presence.

  • 5

    Treasure Nabber was used effectively to punish opponents’ artifact mana acceleration, slowing down their resource development.

  • 6

    Players carefully chose when to crack fetchlands and use mana rituals to balance tempo and avoid overextending into removal.

  • 7

    The interaction around casting and countering spells like Cyclonic Rift and Fact or Fiction demonstrated the high metagame skill and awareness among players.

Notable Cards

  • Food Chain

    Food Chain

  • Cyclonic Rift

    Cyclonic Rift

  • Fact or Fiction

    Fact or Fiction

  • Isochron Scepter

    Isochron Scepter

  • Treasure Nabber

    Treasure Nabber

  • Dryad Arbor

    Dryad Arbor

  • Mox Opal

    Mox Opal

  • Scalding Tarn

    Scalding Tarn

  • Dark Ritual

    Dark Ritual

  • Eternal Witness

    Eternal Witness

  • Gilded Lotus

    Gilded Lotus

  • Mana Crypt

    Mana Crypt

Gameplay Summary

The game began with a cautious early phase where each player developed their mana base and played key utility creatures or spells to set up their strategies.

Prossh utilized Food Chain to ramp and generate tokens, while Keranos focused on controlling the board with counterspells and card advantage.

Nin aimed to stifle opponents with stax elements and card draw, setting up a slow but effective control shell.

Tishana pursued an elfball approach, rapidly generating mana with elves to flood the board with large creatures. As the game progressed, tension rose with key spells like Fact or Fiction and Cyclonic Rift being cast to disrupt opponents' plans.

Prossh managed to dig for Food Chain and started advancing his combo elements, while Keranos kept applying pressure with control spells and selective removal.

Nin discarded powerful cards like Isochron Scepter and Cyclonic Rift, indicating a build toward lockdown and long-term advantage.

Tishana fetched Dryad Arbor and began ramping into big threats, threatening to overwhelm the table with her elf synergy.

The pivotal turns involved intricate interactions around mana acceleration, creature removal, and resource denial, with players carefully balancing aggression and defense.

The game’s outcome hinged on whether the combo decks could assemble their sequences before the control-oriented players could stabilize or lock the board down.

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