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Innistrad Through the Ages - Sealed Commander || Elder Dragon Social Club

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Edgar Markov

    Edgar Markov

    Build a vampire tribal deck that generates numerous vampire tokens and buffs them through tribal synergies to overwhelm opponents rapidly.

  • Liesa, Forgotten Archangel

    Liesa, Forgotten Archangel

    Control the board through life gain and life loss triggers while utilizing graveyard interactions and flying creatures to dominate combat.

  • Katilda, Dawnhart Prime

    Katilda, Dawnhart Prime

    Leverage a werewolf and wolf tribal strategy with a focus on aggressive creatures and transforming werewolves to pressure opponents.

  • Old Rutstein

    Old Rutstein

    Utilize graveyard recursion and sacrifice mechanics to generate value from creatures dying and returning, enabling combos and board control.

Gameplay Insights

  • 1

    The vampire tribal deck with Edgar Markov aggressively used vampire token generation and tribal buffs to maintain pressure and board dominance.

  • 2

    Players had to adapt deckbuilding strategies due to a surprisingly low number of legendary creatures in the sealed pool, influencing color identity and tribal focus.

  • 3

    Key board wipes like Meat Hook Massacre were significant in resetting the board state and halting snowballing threats.

  • 4

    The presence of Rooftop Storm enabled the zombie-based strategies to cast creatures for free, accelerating board presence.

  • 5

    Use of Eldritch Evolution to cheat large creatures like Craterhoof Behemoth into play provided explosive late-game finishing power.

  • 6

    Balancing resource management and tribal synergies was crucial in a format constrained by sealed drafting and singleton rules.

Notable Cards

  • Edgar Markov

    Edgar Markov

  • Liesa, Forgotten Archangel

    Liesa, Forgotten Archangel

  • Katilda, Dawnhart Prime

    Katilda, Dawnhart Prime

  • Old Rutstein

    Old Rutstein

  • Craterhoof Behemoth

    Craterhoof Behemoth

  • Rooftop Storm

    Rooftop Storm

  • Collective Brutality

    Collective Brutality

  • Spell Queller

    Spell Queller

  • Vexing Devil

    Vexing Devil

Gameplay Summary

The game began with each player building their decks from a unique sealed pool of Innistrad-themed booster packs spanning multiple sets, including original Innistrad, Dark Ascension, and newer expansions like Midnight Hunt and Crimson Vow.

Players faced the challenge of limited legendary creatures for commanders but managed to assemble synergistic decks.

Early gameplay saw typical board development with combat and creature deployment, while players aimed to leverage tribal synergies and powerful spells drawn from their sealed pools. A pivotal moment occurred when one player utilized a strong vampire tribal deck with Edgar Markov, capitalizing on vampire tribal synergies and token generation to apply pressure.

Another player piloted Liesa, Forgotten Archangel, likely focusing on life manipulation and graveyard interactions.

The presence of Katilda, Dawnhart Prime and Old Rutstein brought additional thematic tribal and combo elements into the game, adding layers to strategy.

Key spells and board wipes shaped the flow of the game, with players balancing aggression and defense.

Ultimately, the game revolved around exploiting tribal synergies, leveraging legendary creatures, and impactful spells to control the board and secure victory.

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