Deck & Commander Strategies
Tiamat
A five-color control-combo deck that uses efficient interaction, taxing enchantments like Collective Restraint, and card draw to stabilize the board while setting up a late-game combo finish involving Tiamat and supporting spells.
Thrasta, Tempest's Roar
An aggressive dinosaur storm combo deck that leverages cheap mana artifacts and spells to quickly cast Thrasta and related creatures multiple times per turn, aiming to overwhelm opponents with repeated combat damage and storm synergies.
Gameplay Insights
- 1
Using Collective Restraint effectively taxed the Thrasta deck’s aggressive attacks, forcing the opponent to pay high mana costs and slowing down their storm combo attempts.
- 2
Thrasta’s pilot had to carefully manage lands and mana sources to execute the combo, highlighting the importance of resource sequencing in high-CMC combo decks.
- 3
The interaction between repeated casting of Thrasta and artifact mana accelerants created pressure that kept the Tiamat player on the defensive despite having control tools.
- 4
The choice to hold back certain spells to avoid triggering card draw from the opponent's effects demonstrated nuanced timing decisions critical in control vs. combo matchups.
Notable Cards
-
Collective Restraint
-
Shifting Wall
-
Thrasta, Tempest's Roar
-
Gilded Goose
-
Ragavan, Nimble Pilferer
Gameplay Summary
The game pitted a five-color control/combo deck led by Tiamat against a green-based dinosaur combo deck led by Thrasta, Tempest's Roar.
Early turns saw Thrasta's pilot establishing a board presence with cheap artifact mana accelerants and creatures like Shifting Wall, while the Tiamat player focused on ramp and control elements such as Collective Restraint to tax attacks.
The Thrasta deck tried to leverage its aggressive dino-storm synergy to pressure the opponent quickly, but land drops were a challenge early on, slowing down the combo execution. As the game progressed, the Tiamat player deployed various control elements and sought to stabilize with card draw and interaction.
A notable moment was the use of Collective Restraint to impose a heavy mana toll on attackers, which slowed Thrasta’s assault.
The Thrasta pilot remained resilient, continuing to build boards with mana dorks and small creatures, attacking carefully and managing resources to eventually push through damage.
The interplay between Tiamat's control tools and Thrasta's combo threats created tight turns where mana and timing decisions were crucial.
Ultimately, the game turned on Thrasta’s ability to navigate through control taxes and land limitations to land a decisive attack, highlighting the tension between control disruption and aggressive combo strategies.