Play To Win’s BACK AGAIN! BEGIN 👹| Kona | Tameshi | Talion | Tymna Kraum CEDH Gameplay MTG thumbnail Blurred backdrop thumbnail
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Play To Win’s BACK AGAIN! BEGIN 👹| Kona | Tameshi | Talion | Tymna Kraum CEDH Gameplay MTG

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Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Deck & Commander Strategies

  • Kona, Rescue Beastie

    Kona, Rescue Beastie

    Monogreen ramp and big creatures deck that aims to cast large threats early using acceleration and survival-based abilities to dominate the board.

  • Tameshi, Reality Architect

    Tameshi, Reality Architect

    Auras and artifacts recursion deck focused on repeatedly bouncing and reanimating enchantments and artifacts to generate value and disrupt opponents.

  • Talion, the Kindly Lord

    Talion, the Kindly Lord

    Blue-black control and value deck that uses Talion’s combat triggers to draw cards and deal incremental damage while controlling the game with removal and disruption.

  • Tymna the Weaver

    Tymna the Weaver

    A political and card advantage deck that utilizes combat damage to draw cards and leverages a suite of efficient creatures and disruption.

  • Kraum, Ludevic's Opus

    Kraum, Ludevic's Opus

    A Grixis tempo and card draw deck that aggressively utilizes early creatures and spells to pressure opponents while drawing extra cards from combat damage.

Gameplay Insights

  • 1

    Early use of fast mana like Mana Crypt and Arcane Signet enabled explosive starts and quick threat deployment.

  • 2

    Tameshi’s ability to flicker artifacts and enchantments repeatedly created complex board states and card advantage.

  • 3

    Players carefully managed triggers from commanders such as Talion and Tymna to maximize incremental damage and card draw each turn.

  • 4

    Vampiric Tutor was used strategically to find key pieces rather than tutors for combos, showing a preference for flexibility.

  • 5

    Combat decisions were crucial, with selective attacks and pings affecting board state and player resources incrementally.

  • 6

    The use of recursion cards like Savine Reclamation and Meticulous Archive helped maintain pressure and recover from removal.

Notable Cards

  • Mana Crypt

    Mana Crypt

  • Arcane Signet

    Arcane Signet

  • Allosaurus Shepherd

    Allosaurus Shepherd

  • Koma, Cosmos Serpent

    Koma, Cosmos Serpent

  • Vampiric Tutor

    Vampiric Tutor

  • Mystic Remora

    Mystic Remora

  • Orc Army

    Orc Army

  • Meticulous Archive

    Meticulous Archive

Gameplay Summary

The game began with aggressive early plays including fast mana and impactful creatures like Allosaurus Shepherd and Koma, Cosmos Serpent, setting a high tempo from the start.

Players used cards like Mana Crypt and Arcane Signet to accelerate their mana base, enabling quick deployment of threats.

The board state developed with a focus on artifact and enchantment synergies, highlighted by interactions involving Tameshi, Reality Architect, who manipulated permanents between the graveyard and battlefield, and Kona, Rescue Beastie, which aimed to put large creatures into play early. Key turning points involved critical draws and disruptive plays such as the use of Vampiric Tutor to find essential combo pieces or answers.

Players leveraged their commanders’ unique abilities, for example, Talion, the Kindly Lord’s damage and card draw triggers, and Tymna the Weaver’s card advantage from combat damage.

The game also featured tactical combat decisions, including targeted attacks and removal spells like Mystic Remora and strategic pings from Orcs to chip away at opponents.

The match was characterized by a balance of resource management, board control, and incremental advantage through card draw and efficient threats, setting up for a potential combo or overwhelming board state finish.

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