MTGGoldfish Commander profile icon

More Outlaws at Thunder Junction | Commander Clash S16 E14

MTGGoldfish Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Kellan, the Kid

    Kellan, the Kid

    The deck focuses on casting spells from exile to trigger additional cast triggers from the commander, potentially leading to a value-based win.

  • Felix Five-Boots

    Felix Five-Boots

    The deck aims to ramp up mana production and draw cards, then capitalize on these resources to overrun the opponents with powerful creatures.

  • Loot, the Key to Everything

    Loot, the Key to Everything

    The deck aims to exile cards and then cast them for a cheaper cost, potentially leading to a resource advantage over the opponents.

  • Gisa, the Hellraiser

    Gisa, the Hellraiser

    The deck aims to generate a large number of zombie tokens and use them to overwhelm the opponents.

Gameplay Insights

  • 1

    Seth's ramp strategy combined with Tatyova's card draw engine provided him with a significant advantage early in the game.

  • 2

    Phil managed to cast spells from exile multiple times, triggering additional cast triggers from his commander and gaining a considerable value advantage.

  • 3

    Krim's strategy of casting spells from his graveyard and exile provided him with a unique way to bypass mana costs and gain a resource advantage.

Notable Cards

  • Scampering Scorcher

    Scampering Scorcher

  • Sunbaked Canyon

    Sunbaked Canyon

  • Escape to the Wilds

    Escape to the Wilds

  • Tatyova, Benthic Druid

    Tatyova, Benthic Druid

Summary

The game kicked off with all players ramping up their mana production, with Phil and Seth taking the lead by playing multiple ramp cards from their decks. Seth got a significant advantage by combining his ramp strategy with a card draw engine from Tatyova, Benthic Druid, thus managing to draw a card every time a land entered the battlefield. Richard also managed to increase his mana production with the aid of Scampering Scorcher and Sunbaked Canyon. Krim, on the other hand, took a slightly different approach, focusing on casting spells from his graveyard and exile with the help of Doc orlock, Grizzle Genius and Escape to the Wilds. However, the turning point came when Phil started casting spells from exile, thus triggering additional cast triggers from his commander, Kell the Kid. The game ended in Phil's favor as he managed to outvalue his opponents with repeated spell-casting from exile.

Description

Looking for our deck lists or want to know about the program we’re using to play the game? Check out our article for all that information:

www.mtggoldfish.com/articles/more-outlaws-of-thunder-junction-commander-clash-s16-e14

Use the same accessories as we do on the show! Get them at Ultimate Guard ultimateguard.com/?utm_source=partner&utm_medium=coop&utm_campaign=MTGGoldfish&utm_term=YouTube

This video is brought to you by Card Kingdom! Support the show by buying stuff at www.cardkingdom.com/mtggoldfish

We now have a Patreon! www.patreon.com/mtggoldfish

Buy our merch! Clear out Richard’s garage! mtggoldfishmerch.com

#MTG #MagicTheGathering #commanderdubi #CommanderClash