Deck Strategies
The Ur-Dragon
Ramp aggressively to cast big dragons and use The Ur-Dragon’s eminence ability to cheat dragons into play, aiming to overwhelm opponents with flying tribal threats.
Magus Lucea Kane
Generate value by copying X-cost creature spells, ramp mana efficiently, and build a board presence through doubled spell effects to out-tempo and out-value opponents.
Ezio, Blade of Vengeance
Deploy a suite of unblockable assassins with death touch and use equipment like Sword of the Animus to increase land drops and chip away at opponents safely.
Omo, Queen of Vesuva
Place everything counters on lands and creatures to turn them into all creature types, enabling tribal synergies and landfall triggers to ramp and control the board.
Gameplay Insights
- 1
Equipping Sword of the Animus on Omo to accelerate land drops and maximize the value from everything counters was a key tempo play.
- 2
Magus Lucea Kane’s ability to copy X-cost creature spells allowed for explosive turns that shifted board control.
- 3
The Ur-Dragon’s eminence ability enabled casting dragons off-curve, maintaining pressure even when The Ur-Dragon itself was not on the battlefield.
- 4
Ezio's deck prioritized unblockable attackers with death touch to quietly reduce opponents’ life totals without drawing much attention.
Notable Cards
Poison Dart Frog
Arcane Signet
Ruby Medallion
Thundering Falls
Achilles Davenport
Summary
The game began with the players establishing their mana bases and ramping into their commanders and key pieces. Luke on The Ur-Dragon focused on assembling a powerful dragon tribal board state, ramping quickly with signets and other mana acceleration to cast large creatures and leverage The Ur-Dragon's eminence ability. James piloted Magus Lucea Kane, a deck designed around copying high-X cost creature spells to generate value and build a formidable board presence. Jake with Ezio, Blade of Vengeance aimed to deploy a suite of unblockable assassin creatures with death touch, leveraging equipment like Sword of the Animus to trigger additional land drops and pressure opponents. Sam's Omo, Queen of Vesuva deck capitalized on placing "everything" counters on lands and creatures to turn them into all creature types, enabling tribal synergies and interaction with various land creatures, while also ramping aggressively with spells like Far Seek and landfall triggers. Early turns saw the players ramping and developing their boards cautiously, with Sam equipping Sword of the Animus on Omo to increase land drops and swinging early to apply pressure. The game’s dynamic shifted as The Ur-Dragon player began deploying dragons, threatening to overwhelm opponents with powerful flying threats and wide board presence. Magus Lucea Kane’s ability to double spells with X in their cost created moments of explosive tempo and card advantage. Meanwhile, Ezio's deck utilized unblockable, death touch creatures to chip away at life totals strategically, attempting to pick off opponents quietly. The interplay between ramp, tribal synergies, and combat tricks kept the game in flux, with the win condition revolving around overwhelming the board with synergistic creatures—dragons for The Ur-Dragon, tribal lands and creatures for Omo, cloned spells for Magus, and stealthy assassins for Ezio.