Veil of Death MTG profile icon

Sowing Discord FEAT. ROLL FOR CRYPT | Game 2 | cEDH | Nekusar v Aminatou v Urza v Anje (MTG)

Veil of Death MTG

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Anje Falkenrath

    Anje Falkenrath

    Aggressive madness-based deck focused on cycling, recurring creatures, and dealing incremental damage quickly while disrupting opponents through discard and tempo.

  • Nekusar, the Mindrazer

    Nekusar, the Mindrazer

    Wheel and damage synergy deck aiming to force opponents to draw and discard cards to deal damage while replenishing own hand and finding combos through wheels and tutors.

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Artifact-centric deck leveraging Urza's ability to generate mana, create powerful artifact tokens, and assemble combos using treasures and artifact synergies like Dockside Extortionist.

  • Aminatou, the Fateshifter

    Aminatou, the Fateshifter

    Control and flicker deck focused on manipulating the top of the library, recurring key permanents, and using counterspells and disruption to maintain control and set up combos.

Gameplay Insights

  • 1

    Players prioritized holding back and interaction over early aggression, resulting in a tense Mexican standoff with many counterspells and disruption held in reserve.

  • 2

    Alan effectively used multiple wheel effects to refill his hand and apply incremental pressure through Nekusar’s damage triggers.

  • 3

    Spoon's artifact ramp with Dockside Extortionist was a major turning point, enabling explosive mana generation and treasure tokens that shifted the tempo.

  • 4

    Aminatou's use of Mystic Tutor and Delay to counter key spells showcased the importance of precise stack management and timing in competitive EDH.

  • 5

    The presence of Rest in Peace forced players to adapt their graveyard strategies, particularly impacting Ad Nauseam plans.

  • 6

    Complex stack interactions involving Flusterstorm and multiple counterspells highlighted the high skill ceiling and timing nuances in cEDH gameplay.

Notable Cards

  • Mana Crypt

    Mana Crypt

  • Dark Confidant

    Dark Confidant

  • Static Orb

    Static Orb

  • Dockside Extortionist

    Dockside Extortionist

  • Mystical Tutor

    Mystical Tutor

  • Flusterstorm

    Flusterstorm

  • Ad Nauseam

    Ad Nauseam

  • Rest in Peace

    Rest in Peace

  • Wheel of Fortune

    Wheel of Fortune

  • Delay

    Delay

  • Mnemonic Betrayal

    Mnemonic Betrayal

  • Windfall

    Windfall

Summary

The game began with all four players cautiously developing their boards and setting up key components of their strategies. Early plays included mana acceleration and disruption pieces like Mana Crypt, Dark Confidant, and Static Orb. The pace was slow due to players holding back and interacting with each other's spells to prevent any quick wins. Alan on Nekusar utilized wheel effects and card draw to maintain pressure, while Spoon on Urza focused on artifact synergies and generating treasures, eventually casting Dockside Extortionist to ramp. Aminatou's flicker and control elements came into play later, with spells like Mystic Tutor and Delay to disrupt opponents' plans. As the game progressed, the board state became a tense standoff with multiple players holding answers to each other's plays, including Flusterstorm counters and careful sequencing of spells. The key turning point came when Spoon resolved a powerful artifact-based ramp and started generating large amounts of mana and treasure tokens. Alan responded by chaining wheel effects and tutors to replenish resources and find answers. Notable interactions included dealing with Rest in Peace and handling graveyard hate while trying to set up Ad Nauseam, which was in the graveyard but not cast. The game featured complex stack interactions, multiple wheels, and strategic use of counterspells, leading to a dynamic midgame where each player sought to gain incremental advantages without overcommitting. The endgame plan seemed focused on leveraging artifact synergies, card draw from wheels, and spell recursion to assemble a lethal combination or resource lock.

Description

Game 2 featuring Alan from ROLL FOR CRYPT. This game was about an hour long but I decided to try my hands in editing/trimming etc to shorten it. Let me know if you guys like more videos like this (Edited) or want more Uncut shenanigans. Now less reading and more Enjoying, unless you are into reading too since I did write some books back in the day:

Amazon: www.amazon.com/Robert-Friedrich/e/B00F6N9E8A?ref=sr_ntt_srch_lnk_1&qid=1636391052&sr=8-1

Roll for Crypt: www.youtube.com/c/RollForCrypt

Spoon’s Youtube Channel: www.youtube.com/channel/UCWH2R5OhCFZeUjilK1weqxg

Decklists: Spoon: www.moxfield.com/decks/kes83-… Death (Me): www.moxfield.com/decks/GlHdbe… Papi: Link Coming Soon Alan: Link Coming Soon

Intro Music: Track: Monster Fight by Sinyells Music provided by Smokinkat Records www.smokinkat.net

Background Music: Track: Dismal Light by Sinyells Music Provided by: Smokinkat https;//www.smokinkat.net

Intro Animation: Grunge Splatter by SHAHEEN (Top Free Intro) www.topfreeintro.com