Aragorn grouphug leads to chaos Bruenor vs Migloz vs Aragorn vs Rocco thumbnail Blurred backdrop thumbnail

Aragorn grouphug leads to chaos Bruenor vs Migloz vs Aragorn vs Rocco

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Pay The One - Magic: The Gathering 62 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Aragorn, the Uniter

    Aragorn, the Uniter

    A group hug deck focused on handing out cards, mana, and buffs to all players, aiming to create a festive, chaotic multiplayer environment while building advantages through spell triggers and token generation.

  • Migloz, Maze Crusher

    Migloz, Maze Crusher

    A midrange aggressive deck that uses oil counters to gain combat abilities, pump power, or remove artifacts and enchantments, allowing flexible responses to board states and pressure opponents.

  • Rocco, Street Chef

    Rocco, Street Chef

    A value-driven deck centered on producing Food tokens and distributing card advantage from exile, growing creatures with +1/+1 counters and encouraging multiplayer interaction through shared resources.

  • Bruenor Battlehammer

    Bruenor Battlehammer

    A fast Voltron equipment deck that equips artifacts for free once per turn to quickly build a powerful commander and deliver lethal commander damage through efficient combat.

Gameplay Insights

  • 1

    Using Aragorn's group hug abilities to accelerate all players created a chaotic multiplayer dynamic where generosity became a double-edged sword.

  • 2

    Migloz’s flexible oil counters allowed strategic shifts between aggression and removal, disrupting opponents’ key permanents at crucial moments.

  • 3

    Rocco’s Food token engine fostered multiplayer interaction, rewarding players for engaging with his resources while growing his board state.

  • 4

    Bruenor’s ability to equip artifacts for free each turn sped up his Voltron strategy and posed an immediate threat, forcing opponents to respond quickly.

Notable Cards

  • Migloz, Maze Crusher

    Migloz, Maze Crusher

  • Aragorn, the Uniter

    Aragorn, the Uniter

  • Rocco, Street Chef

    Rocco, Street Chef

  • Bruenor Battlehammer

    Bruenor Battlehammer

  • Evolving Adaptive

    Evolving Adaptive

  • Salvation Engine

    Salvation Engine

  • Mox Diamond

    Mox Diamond

Gameplay Summary

The game began with a festive atmosphere as each player introduced their commanders and strategies, setting the stage for a chaotic multiplayer Commander match.

Aragorn the Uniter led a group hug deck that focused on sharing resources and creating opportunities for all players, generating card draw and mana acceleration to fuel the game’s wild swings.

Meanwhile, Migloz, Maze Crusher utilized oil counters for versatile effects, switching between aggressive combat boosts and targeted removal.

Rocco, Street Chef contributed by generating Food tokens and distributing card advantage to maintain board presence and encourage interaction among players.

Bruenor Battlehammer aimed to quickly equip powerful artifacts for a fast Voltron-style finish, leveraging free equip costs to become a lethal threat quickly. Early turns saw players ramping and setting up their key synergies, with Migloz and Rocco developing their resource engines, and Aragorn providing gifts that accelerated the game pace for everyone.

Bruenor geared up efficiently, threatening heavy hits through equipment.

As the game progressed, the generous but chaotic nature of Aragorn's group hug deck led to unpredictable alliances and shifting table politics, with players leveraging the shared resources for their own benefit.

The turning points came as Migloz’s ability to remove problematic enchantments and artifacts disrupted opponents’ plans, while Rocco’s steady Food token production pressured the board.

Ultimately, the game showcased the classic tension of group hug decks — generosity quickly turning into competition, with explosive board states and big swings defining the mid to late game.

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