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CAN PLAY TO WIN BEAT THE SPIKE FEEDERS? - MAGDA vs SKULLBRIAR vs JESKA|TYMNA vs OLORO

Play to Win

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Magda, Brazen Outlaw

    Magda, Brazen Outlaw

    Generate treasures quickly to ramp into powerful artifact synergies and combo pieces, aiming to assemble infinite mana or overwhelm opponents with explosive value and damage.

  • Oloro, Ageless Ascetic

    Oloro, Ageless Ascetic

    Control the board while gaining incremental life advantage, disrupting opponents with removal and stalling until a strong late-game value engine or win condition can be established.

  • Tymna the Weaver

    Tymna the Weaver

    Leverage commander damage and card draw from combat damage to apply steady pressure while using low-cost spells and disruption to control the pace of the game.

  • Jeska, Thrice Reborn

    Jeska, Thrice Reborn

    Utilize aggressive artifact token generation and damage dealing abilities, supported by card draw and removal to maintain tempo and threaten lethal damage quickly.

  • Skullbriar, the Walking Grave

    Skullbriar, the Walking Grave

    Build a resilient board presence with counters that persist through removal, aiming to chip away at opponents while benefiting from graveyard recursion and incremental value.

Gameplay Insights

  • 1

    Delaying the immediate casting of Magda allowed for better treasure generation sequencing with Smuggler's Copter, maximizing card advantage.

  • 2

    The use of Chalice of the Void on one effectively slowed artifact-based combo strategies like Magda’s, forcing players to adapt their plans.

  • 3

    Toxic Deluge was used strategically as a board wipe to stall aggressive boards despite some self-damage, buying time against explosive artifact synergies.

  • 4

    Swords to Plowshares targeting Skullbriar forced it back to the command zone but retained its counters, illustrating how commander resilience affects removal timing.

  • 5

    Dockside Extortionist’s treasure generation created significant pressure but was mitigated by artifact hate, emphasizing the importance of disruption in cEDH.

  • 6

    Players carefully managed life totals and commander damage threats, recognizing that life gain alone does not protect against commander damage kill conditions.

  • 7

    Wishclaw Talisman was used to tutor key artifact combo pieces into the graveyard, setting up potential graveyard recursion or combo sequences.

  • 8

    Gilded Drake’s ability to exchange creatures was used tactically to disrupt board states and gain advantage over specific threats.

Notable Cards

  • Dockside Extortionist

    Dockside Extortionist

  • Chalice of the Void

    Chalice of the Void

  • Tithe

    Tithe

  • Goblin Welder

    Goblin Welder

  • Toxic Deluge

    Toxic Deluge

  • Smuggler's Copter

    Smuggler's Copter

  • Dwarven Armorer

    Dwarven Armorer

  • Wishclaw Talisman

    Wishclaw Talisman

  • Gilded Drake

    Gilded Drake

  • Blood Crypt

    Blood Crypt

  • Polluted Delta

    Polluted Delta

Summary

The game began with early development from all players, with Magda, Brazen Outlaw establishing treasure production and aggressive board presence, while Jeska and Tymna set up card draw and disruption. Early plays included Smuggler's Copter crewed by Magda to generate treasures and card advantage. Oloro took a slower, life-gain focused approach, applying incremental pressure with spells like Tithe and Goblin Welder. Skullbriar developed counters and board presence while maintaining resilience. A pivotal moment occurred when Jeska cast a Dockside Extortionist, generating multiple treasures and increasing the threat level significantly, but was hindered by a Chalice of the Void on one, limiting artifact synergies. The players traded damage and disruption, with Tymna leveraging commander damage and card draw to maintain pressure, while Magda aimed to ramp into an infinite combo. The board wipes, including a Toxic Deluge, temporarily stalled aggressive strategies, but Jeska's ability to generate tokens and deal damage kept pressure on the table. The game was marked by tactical sequencing around treasure generation, artifact recursion, and careful management of life totals. Attempts to dismantle key pieces like Magda and Skullbriar through targeted removal influenced the flow significantly. The game emphasized the tension between quick combo setups and resilient midrange value plays, with the win condition revolving around assembling infinite mana and combo enablers or dealing lethal commander damage through aggressive beats.