Deck Strategies
Rograkh, Son of Rohgahh
An aggressive Boros aggro deck that focuses on equipping Rograkh with multiple auras and artifacts to quickly build a powerful, indestructible commander that can apply commander damage and control the board with removal.
Keleth, Sunmane Familiar
A +1/+1 counter synergy deck that benefits from combat triggers and bolstering creatures with counters, focusing on building a resilient board state.
Chatterfang, Squirrel General
A token swarm deck that generates numerous squirrel tokens to overwhelm opponents, leveraging tribal synergies and sacrifice outlets to maintain pressure and board control.
Ardenn, Intrepid Archaeologist
An equipment-centric deck that maximizes Ardenn’s ability to equip artifacts for free, enabling powerful combat steps and synergy with flying creatures and infect to quickly deal damage and poison counters.
Esior, Wardwing Familiar
A flying tribal deck focused on reducing the cost of flying creatures and maintaining air superiority with efficient evasive threats and equipment support.
Armix, Filigree Thrasher
A midrange Orzhov deck that utilizes Armix’s ability to return creatures to hand, combined with value creatures and removal spells to control the board and generate incremental advantage.
Gameplay Insights
- 1
Scott’s use of Darksteel Mutation on Rograkh made his commander indestructible, allowing him to safely attack and apply pressure without fear of removal.
- 2
Nathan’s use of Sword of Fire and Ice combined with Ardenn’s equip ability created strong value generation through card draw and damage triggers during combat.
- 3
Scott efficiently bounced and replayed lands and permanents like Rograkh and Tithe Sanctum to maximize their utility and maintain board presence.
- 4
Kilby’s Chatterfang deck struggled to withstand the heavy equipment and removal pressure, despite generating tokens and steady early damage.
- 5
The board wipe by Scott during his second main phase significantly slowed down the opponents and cleared non-legendary threats, shifting momentum in his favor.
- 6
Nathan’s infect strategy with flying creatures and equipment applied consistent poison counter pressure but was ultimately not enough to close out the game.
Notable Cards
Sword of the Animist
Smothering Tithe
Sword of Fire and Ice
Darksteel Mutation
Noxious Gearhulk
Haunted Cloak
Swiftfoot Boots
Path to Exile
Beast Whisperer
Parasitic Impetus
Avacyn, Angel of Hope
Summary
The game featured a dynamic multiplayer Commander match with six different commanders, including Rograkh, Keleth, Chatterfang, Ardenn, Esior, and Armix. Early on, Scott's Rograkh deck established a strong aggressive presence with equipment and +1/+1 counter synergies, leveraging cards like Sword of the Animist and Sparring Regime. Kilby's Chatterfang deck focused on a token and tribal squirrel strategy, assembling creatures quickly and applying pressure. Nathan's Ardenn-led deck utilized flying creatures combined with infect and equipment to steadily chip away at opponents while maintaining board control with cards like Smothering Tithe and Sword of Fire and Ice. The gameplay saw key moments including a board wipe from Rograkh's stack-based removal, strategic equipment attachments, and multiple commander recasts to maintain board presence. Scott ultimately secured a win by eliminating Kilby with commander damage after assembling a potent combination of equipment and counters, while other players struggled to keep pace with the high tempo and synergy plays on the battlefield.