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Magic: the Gathering Commander Gameplay | The Spike Feeders S1E10 (SEASON FINALE)

The Spike Feeders


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Thassa, God of the Sea

    Thassa, God of the Sea

    A traditional Merfolk tribal deck focused on using lords and tridents to buff creatures, generating card advantage through Thassa's scry and draw abilities, and controlling the board by attacking with evasive, pumped Merfolk.

  • Sygg, River Cutthroat

    Sygg, River Cutthroat

    An aggressive 8-rack style deck aiming to disrupt opponents' hands and maintain pressure through discard and taxing effects, while using Sygg's ability to draw cards and gain incremental advantage from dealing damage.

  • Noyan Dar, Roil Shaper

    Noyan Dar, Roil Shaper

    A lands-matter deck that animates lands into creatures and uses instant and sorcery spells to control the board, increase land power, and leverage landfall triggers for tempo and damage.

  • Tishana, Voice of Thunder

    Tishana, Voice of Thunder

    A creature-heavy elfball deck focused on ramp and drawing large amounts of cards to build a wide board presence, eventually overwhelming opponents with sheer volume and value.

Gameplay Insights

  • 1

    Casting Windfall early reshaped the players' hands, benefiting decks that rely on card draw and cycling, while disrupting others' plans.

  • 2

    Noyan Dar's strategy to animate lands and create threats from noncreature permanents provided a unique tempo advantage and board presence.

  • 3

    Thassa's ability to scry and manipulate top cards was leveraged for consistent card advantage, enabling steady pressure with Merfolk lords.

  • 4

    Sygg applied pressure through discard and damage triggers, forcing opponents to carefully manage their hands.

  • 5

    Tishana's elfball approach focused on ramping into a wide board while drawing cards to maintain momentum and resource advantage.

  • 6

    Players carefully managed Ancient Tomb damage to maximize early mana without compromising survivability.

  • 7

    Interactions such as casting Noxious Revival in response to Windfall to protect key cards demonstrated timely use of instant-speed interactions.

Notable Cards

  • Thassa, God of the Sea

    Thassa, God of the Sea

  • Master of Waves

    Master of Waves

  • Lord of Atlantis

    Lord of Atlantis

  • Ancient Tomb

    Ancient Tomb

  • Windfall

    Windfall

  • Wirewood Symbiote

    Wirewood Symbiote

  • Noxious Revival

    Noxious Revival

  • Boseiju, Who Endures

    Boseiju, Who Endures

Gameplay Summary

The game opened with a typical multiplayer Commander setup featuring a diverse set of Merfolk commanders, each bringing unique strategies to the table.

Early turns saw players developing their mana bases and establishing board presence with creatures like Master of Waves, Lord of Atlantis, and utility lands such as Ancient Tomb and Breeding Pool.

A Windfall spell dramatically reshaped hands early on, fueling card draw and deck cycling, which benefited the card-drawing focused strategies in play.

As the game progressed, key players began leveraging their commanders' abilities—Thassa generating card advantage and protection, Sygg applying discard pressure and taxing opponents, Noyan Dar enhancing lands into threats, and Tishana focusing on drawing cards and building a large creature board.

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