Deck Strategies
The Colossal Dreadmaw
Cast creatures from hand as colossal dreadmaws to deploy large trampling threats quickly, focusing on ramp and big creatures to overwhelm opponents.
Polis the Planeshifter
Utilize random plane effects from Planechase cards granted by the commander’s ability to gain chaotic advantages and aim to reach the goat plane to generate goat tokens.
Autumn Willow and Baron Sengir
Build a vampire tribal deck that benefits from combat damage and creatures dying, using +2/+2 counters and proliferate to grow vampires into a powerful army.
Gameplay Insights
- 1
Casting creatures as colossal dreadmaws removes their original abilities but grants a large 6/6 trampling body, enabling a consistent threat size.
- 2
The use of planes with Polis the Planeshifter introduces unpredictable effects that can swing momentum and require flexible gameplay.
- 3
Gavin’s vampire deck leverages the synergy between Autumn Willow and Baron Sengir to quickly accumulate +2/+2 counters and proliferate them, amplifying board presence after combat.
- 4
The three-player format with unique unknown event commanders fosters diverse strategies and interactions, emphasizing fun and creative gameplay over conventional Commander archetypes.
Notable Cards
The Colossal Dreadmaw
Polis the Planeshifter
Autumn Willow
Baron Sengir
Summary
In this Commander game, Rachel Weeks pilots a deck centered around The Colossal Dreadmaw, leveraging its unique ability to cast any creature card as a colossal dreadmaw, effectively creating a big stompy dinosaur-themed deck. Her strategy revolves around deploying large creatures with trample to overwhelm opponents. Georg plays Polis the Planeshifter, a commander that transforms into random planes from Planechase cards, adding unpredictable and chaotic elements to the game, with his ultimate goal of reaching the goat-themed plane to create multiple goat tokens. Gavin pilots a vampire-themed deck led by Autumn Willow and Baron Sengir, focusing on vampire tribal synergies where creatures that die bolster other vampires with +2/+2 counters, enhanced further by proliferate effects to grow his board state quickly. The gameplay unfolds with each player pursuing their distinct win conditions: Rachel aims to flood the board with colossal dreadmaw creatures, Georg navigates the randomness of planes to leverage advantageous effects, and Gavin works to build a resilient vampire army through combat and counter manipulation. Key turning points include Rachel’s ability to cast creatures as colossal dreadmaws, significantly increasing her board threat level, and Gavin’s use of Baron Sengir and Autumn Willow to grow his vampires rapidly after combat interactions. Georg’s shifting planes introduce both hazards and boons to the table, forcing adaptive play. Ultimately, the game’s dynamic stems from these unique and offbeat commanders from Gavin’s Unknown Events, creating a wild and memorable Commander experience.