Deck Strategies
Yuna, Grand Summoner
Focuses on +1/+1 counters and ramping to overwhelm opponents with large creatures, supported by synergy cards that strengthen the board over time.
Celes, Rune Knight
Utilizes a creature-heavy strategy with powerful anthem effects and combos involving the commander and support creatures to control the board and generate card advantage.
Cloud, Ex-SOLDIER
Leverages equipment and treasure tokens to generate card draw and multiple combat phases, aiming to finish opponents with repeated damage bursts.
Y'shtola, Night's Blessed
Focuses on wizard tribal synergies, enchantments that deal incremental damage to opponents, and control elements to maintain board presence and disrupt enemy strategies.
Gameplay Insights
- 1
Charles's use of Elishnorn combined with Priest of Fell Rights created a strong recursion loop that pressured opponents and gained card advantage.
- 2
David's Cloud equipped with Sunforger enabled multiple combat phases and treasure generation, allowing him to deal sustained damage and draw cards efficiently.
- 3
Corwin's Y'shtola deck utilized enchantments and wizard synergies to control the board and chip away at opponents’ life totals steadily.
- 4
Fred's Yuna deck scaled the power of creatures through +1/+1 counters and used Yuna's ability to ramp into threatening board states quickly.
- 5
Strategic board wipes such as Supreme Verdict and Crackling Doom were pivotal in resetting the battlefield and shifting momentum.
- 6
The game ended with Charles successfully leveraging his combo and board presence to eliminate Fred, securing the win through attrition and synergy exploitation.
Notable Cards
Sunforger
Morbid Opportunist
Supreme Verdict
Crackling Doom
Sigil of Sleep
Summary
The game began with players setting up their mana bases and early ramp, with various commanders entering the battlefield over the first several turns. Early plays included ramp spells, mana rocks like Talismans, and utility creatures such as Stoneforge Mystic and Morbid Opportunist. Corwin, playing Y'shtola, focused on generating value through wizard tokens and enchantments that pinged opponents and controlled the board. Fred, on Yuna, developed a board presence with +1/+1 counter synergies, using cards like Kadama of the West Tree and Shelinda to build formidable creatures. Charles, piloting Celes, leveraged powerful creatures like Elishnorn, Monument of Endurance, and Priest of Fell Rights to control the board and generate card advantage. David, on Cloud, utilized equipment like Sunforger and drew cards while making treasures to maintain resources and pressure opponents.