Deck & Commander Strategies

Mogis, God of Slaughter
Employs a punishing group slug approach, dealing damage to all opponents each upkeep and generating creature tokens to maintain board presence, aiming to win through attrition and overwhelming the table.

Xenagos, God of Revels
Focuses on deploying big dragons and using Xenagos’ ability to grant them haste and increase their power, aiming to deliver fast and heavy combat damage to opponents.

Venser, Shaper Savant
A tempo and control deck that leverages bounce effects, token generation, and counterspells to disrupt opponents’ plays and maintain board presence, winning through incremental advantage and out-tempoing opponents.

Darien, King of Kjeldor
Controls damage taken to generate soldier tokens that can be turned into Serra Angels, using enchantments and life gain to stabilize and eventually overwhelm opponents with a resilient army.
Gameplay Insights
- 1
Mogis’ turn one presence applying consistent damage and forcing sacrifices put early pressure on the table, influencing opponents’ early plays.
- 2
Venser’s use of bounce spells and counters helped manage the board and slow down the aggressive strategies, proving essential to maintaining tempo.
- 3
Darien’s token generation and transformation into flying Serra Angels created a defensive and offensive wall that challenged attackers and shifted the board control.
- 4
Xenagos’ strategy of buffing dragons with haste and double strike allowed for explosive combat phases aimed at quickly reducing opponents’ life totals.
- 5
Players had to carefully balance aggression and board stabilization, as early removal or disruption could significantly alter the game's momentum.
Notable Cards
-

Mogis, God of Slaughter
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Xenagos, God of Revels
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Darien, King of Kjeldor
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Venser, Shaper Savant
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Mystic Sanctuary
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Gideon of the Trials
Gameplay Summary
The game started with Mogis, God of Slaughter immediately applying pressure through his damage and token creation on opponents' upkeeps, quickly putting players on the defensive.
Xenagos, God of Revels focused on deploying large dragons and using his ability to grant them haste and increased power, aiming to dominate the combat phase.
Meanwhile, Venser, Shaper Savant played a tempo-oriented control game, utilizing bounce effects and counters to disrupt opponents’ threats and maintain board presence with small tokens.
Darien, King of Kjeldor, aimed to slow the game by generating soldier tokens whenever damage was taken and converting those tokens into powerful Serra Angels, leveraging enchantments and life gain to stabilize the board. Early turns saw Mogis aggressively chipping away at life totals and forcing sacrifices, while Xenagos worked on building a threatening dragon army.
Venser’s deck attempted to keep the game manageable with selective removal and tempo plays, but the pressure from Mogis and Xenagos forced careful play.
Darien’s defensive token generation created a resilient army that challenged attackers and provided a steady stream of blockers and attackers.
Key moments included Mogis’ early turn damage and token generation, Venser’s bounce and counterspell interactions that disrupted key plays, and Darien’s growth of flying angel tokens that shifted the board state.
The game revolved around balancing aggressive damage and board control, with players needing to navigate between removing threats and building their own winning board presence.












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