Deck Strategies
Malcolm, Keen-Eyed Navigator
Focuses on artifact synergy and aggressive tempo plays, using artifact mana to accelerate and control the board through stealing and copying creatures.
Tymna the Weaver
Leverages card draw from combat damage and disruption, supporting a midrange strategy with hand filtering and targeted removal.
Tevesh Szat, Doom of Fools
Ramp and card draw through artifact synergies, aiming to overwhelm opponents with value engines and disruption.
Kraum, Ludevic's Opus
Combines card draw on dealing combat damage with spells and creatures that control the board and maintain pressure.
Kinnan, Bonder Prodigy
Focuses on mana ramp and exploiting mana dorks and artifacts to cast powerful creatures and spells quickly.
Atraxa, Grand Unifier
Utilizes proliferate and versatile abilities to build up board presence across various counters and tokens, enabling a resilient midrange strategy.
Gameplay Insights
- 1
Using Gilded Drake and Phantasmal Image to repeatedly steal Chromatic Lantern disrupted opponents’ mana bases and provided significant tempo advantage.
- 2
Casting Windfall at a strategic moment refilled hands for multiple players, shaking up the board state and hand resources.
- 3
Players carefully managed their artifacts and mana sources to enable multiple spells per turn and activate powerful abilities.
- 4
Combat decisions focused on leveraging flying creatures like Gilded Drake to pressure opponents while protecting key creatures through tactical blocking and sacrifice.
- 5
Utilizing Vamp Tutor during opponents’ instep phases allowed access to powerful cards without wasting their own turn, maintaining momentum.
Notable Cards
Mox Diamond
Mox Opal
Mana Crypt
Tevesh Szat, Doom of Fools
Kraum, Ludevic's Opus
Gilded Drake
Phantasmal Image
Chromatic Lantern
Windfall
Summary
The game featured a high-powered, fast-paced start with players deploying powerful mana acceleration artifacts such as Mox Diamond, Mox Opal, and Mana Crypt to ramp into their commanders and spells quickly. Early plays included casting Tevesh Szat, Doom of Fools and Kraum, Ludevic's Opus, both of which were used to draw cards and establish board presence. A key moment involved the use of Gilded Drake and its copy with Phantasmal Image to steal critical creatures, notably repeatedly targeting Chromatic Lantern to disrupt opponents' mana bases and gain tempo advantage. The players also engaged in tactical combat decisions around these stolen creatures and used spells like Vamp Tutor and Windfall to refill their hands and maintain resources. The game included interactions such as counterplays on spells like Stifle and strategic token generation to maintain board presence against flying threats like Gilded Drake.