Deck Strategies
Krark, the Thumbless & Sakashima of a Thousand Faces
Leverages coin flips and clone effects to generate value and disrupt opponents, creating chaos and multiple threats that are hard to answer simultaneously.
Ishai, Ojutai Dragonspeaker & Kediss, Emberclaw Familiar
Focuses on getting Ishai out early to grow through combat damage, often aiming to one-shot or double-hit opponents with large flying threats supported by Kediss.
Tivit, Seller of Secrets
Aims to assemble infinite turn combos, primarily using Time Sieve to take extra turns and combo off with creatures or artifacts to win in a single explosive turn.
Kinnan, Bonder Prodigy
Uses mana acceleration and card advantage to find infinite mana combos with Basalt Monolith or similar combos, then leverages infinite mana to deploy multiple spells and combo finishes, typically through infinite damage.
Gameplay Insights
- 1
Kinnan's use of Soul Ring and Command Tower allowed for a powerful mana ramp enabling casting of One Ring and setting up interaction while holding mana open.
- 2
The decision to hold One Ring to draw cards while maintaining interaction with Fierce Guardianship demonstrated a balanced approach between aggression and defense.
- 3
Sakashima entering as a copy of Krark created layered value engines, increasing threats and interaction potential on the board.
- 4
Players carefully managed their early land drops and card selection to enable specific combos, reflecting the high precision required in cEDH.
- 5
The slowish early game tempo allowed players like Kinnan to position themselves for a late-game lock with Seedborn Muse and infinite mana combos.
Notable Cards
Basalt Monolith
Time Sieve
Mox Amber
Mystical Tutor
Seedborn Muse
Summary
The game opened with a mix of ramp, card draw, and early threats from all players, with Ishai & Kediss quickly establishing a threat on turn one, leveraging Ishai's potential to grow through combat damage. Tivit focused on assembling infinite turn combos primarily through Time Sieve, aiming to take multiple extra turns and close the game. Krark & Sakashima utilized coin flips and clone effects to generate value and chaos, while Kinnan Bonder Prodigy aimed to ramp mana quickly and find infinite mana combos using cards like Basalt Monolith and Hallbreaker. Early plays revolved around setting up key engines, with Kinnan establishing mana acceleration to cast important artifacts like One Ring and prepare for a Seedborn Muse later, which would enable multiple activations per turn to lock the game down. The players exchanged interaction and positioned themselves carefully, with some taking cautious lines due to slow starts or lack of mana.