Deck Strategies
Sergeant John Benton
A budget-friendly deck focusing on synergy with its commander, deploying steady board presence and thematic Doctor Who references to chip away at opponents.
Loot, the Pathfinder
A disruptive deck built around treasure tokens and cards designed to frustrate the opponent by including mechanics and art they dislike, aiming to control tempo and resource flow.
Six
A riddle-themed land-focused deck that challenges the player to solve puzzles during gameplay, leveraging unique card interactions and cryptic strategies.
Captain America, First Avenger
A token-centric deck that generates soldier tokens and treasures to build a strong board presence and overwhelm opponents through incremental advantage.
Gameplay Insights
- 1
The use of treasure tokens by multiple players creates dynamic resource acceleration and interactive plays that influence tempo shifts.
- 2
The inclusion of cards specifically chosen to provoke frustration in one player demonstrates a meta-level psychological strategy.
- 3
The riddle and puzzle elements in the Six deck add complexity, requiring adaptive decision-making as the game state reveals the deck’s full strategy.
- 4
Budget considerations on Sergeant John Benton’s deck show that thematic and synergy-driven decks can still compete effectively without expensive cards.
Notable Cards
Loot, the Pathfinder
Captain America, First Avenger
Six
Sergeant John Benton
Summary
The game begins with four unique decks led by commanders Sergeant John Benton, Loot the Pathfinder, Six, and Captain America, First Avenger. The players engage in a dynamic and unpredictable match shaped by the contrasting strategies of these decks. Early turns focus on establishing board presence and ramping mana, with Captain America generating soldier tokens and Loot leveraging treasure tokens to accelerate resources. The player piloting Six presents a riddle-themed deck that adds a layer of mystery and complexity to the gameplay. As the match progresses, tension rises with strategic plays involving token generation and resource management. The deck with Loot the Pathfinder notably disrupts opponents by incorporating cards that the Professor has publicly disliked, aiming to frustrate and slow down his game plan. Meanwhile, Sergeant John Benton’s deck offers a budget but thematic approach, emphasizing synergy with its commander and steady board development. The game’s turning points revolve around efficient token use, treasure generation, and deciphering the puzzle elements embedded in the Six deck. Ultimately, the interactions between tokens, treasures, and commander abilities drive the flow of the game, with players adapting to evolving board states to seek victory.