Cow-abangga??! Mogis vs Sidar/Kraum | Round 3 | Block 101 | Duel Commander 010924 [REUPLOAD] thumbnail Blurred backdrop thumbnail
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Cow-abangga??! Mogis vs Sidar/Kraum | Round 3 | Block 101 | Duel Commander 010924 [REUPLOAD]

Duel Commander PH


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Sidar Kondo of Jamuraa Kraum, Ludevic's Opus

    Sidar Kondo of Jamuraa and Kraum, Ludevic's Opus

    This deck focuses on aggressive creature-based combat, using Sidar to grant haste and Kraum to gain card advantage through prowess triggers. The goal is to establish early board presence and apply consistent damage while leveraging synergy between the commanders to maintain tempo and pressure.

  • Mogis, God of Slaughter

    Mogis, God of Slaughter

    Mogis serves as a punisher commander that pressures opponents by forcing sacrifices or life loss during combat. The deck uses attrition and threat management to control the board state, slowly whittling down opponents’ life totals and creatures until it can close the game with overwhelming advantage.

Gameplay Insights

  • 1

    Sidar's ability to grant haste was crucial in applying early pressure and enabling surprise attacks.

  • 2

    Mogis’s forced sacrifice effect created tough choices for blockers, often leading to favorable trades or opponent life loss.

  • 3

    The dynamic of tempo aggression versus attrition control defined the flow of the game, with timing of attacks and blocks dictating momentum.

  • 4

    Managing creature resources and anticipating opponent responses were key elements in determining the winner.

Notable Cards

  • Sidar Kondo of Jamuraa

    Sidar Kondo of Jamuraa

  • Kraum, Ludevic's Opus

    Kraum, Ludevic's Opus

  • Mogis, God of Slaughter

    Mogis, God of Slaughter

Gameplay Summary

The duel commander game featured a match between a Sidar Kondo and Kraum, Ludevic's Opus partner deck against a Mogis, God of Slaughter deck.

Early in the game, the Sidar/Kraum deck focused on assembling a board presence leveraging Sidar's ability to give creatures haste and Kraum's prowess triggers to generate incremental advantage.

The Mogis deck, on the other hand, aimed to pressure life totals aggressively with Mogis's ability to force opponents to sacrifice creatures or lose life, setting a tone of attrition and threat management.

As the game progressed, key moments included strategic combat phases where the Sidar/Kraum player used their creatures' haste and evasion to push damage while mitigating Mogis's punishment effects. A pivotal turning point came when Mogis’s player managed to clear or significantly weaken the Sidar/Kraum board, applying pressure and forcing tough decisions on blocking and resource allocation.

The interplay between Sidar/Kraum's tempo-oriented aggression and Mogis's punishing attrition created a tense back-and-forth.

Ultimately, the Mogis deck leveraged its ability to control the board state and reduce the opponent's life to clinch the victory through sustained pressure and forcing unfavorable blocks, showcasing the power of attrition in this matchup.

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