Deck & Commander Strategies

Kellan, the Fae-Blooded
A Boros deck that uses Kellan's adventure ability to tutor for Auras and Equipment, aiming to assemble all three Kaldra equipment pieces to summon the 4/4 colorless Kaldra avatar and apply pressure quickly.

Syr Ginger, the Meal Ender
A colorless artifact combo deck where Syr Ginger grows stronger whenever artifacts die, enabling the player to filter through their deck rapidly to find combo pieces for a potential infinite combo and board dominance.

Alela, Cunning Conqueror
A Faerie tribal deck that creates flying tokens when opponents cast spells and stokes enemy creatures to prevent them from attacking, aiming to chip away with evasive damage and control the board through token generation and combat tricks.

Eriette of the Charmed Apple
An enchantment-heavy white-black deck that enchants opponent creatures to tap them down and prevent attacks while draining life based on the number of Auras controlled, combining control elements with life gain to outlast opponents.
Gameplay Insights
- 1
Jannik's destruction of Till's enchantment early on prevented Till from gaining hexproof on his Auras, disrupting his defensive strategy.
- 2
Till used Eriette's ability to force multiple opponents' creatures to attack, setting up potential blocks and combat interactions that could benefit his board state.
- 3
Jens effectively used Kellan's adventure mode to tutor for key equipment pieces, progressing steadily toward assembling the Kaldra avatar.
- 4
Florian's early play of Animation Module and Retriever indicated a setup for infinite combos, aiming to accelerate his deck's filtering and combo potential by turn three.
- 5
Jannik's strategy of attacking with small flying Faeries was aimed at generating tokens and stoking opponents' creatures to prevent retaliation, applying consistent pressure.
- 6
Till's late land drop limited his early board presence despite having abundant mana, slightly delaying his enchantment-based control game.
Notable Cards
-

Syr Ginger, the Meal Ender
-

Alela, Cunning Conqueror
-

Eriette of the Charmed Apple
-

Animation Module
Gameplay Summary
The game features four distinct commanders from the Wilds of Eldraine set, each pursuing unique strategies.
Jens pilots a Boros equipment-focused deck centered on quickly assembling the full Kaldra artifact set to summon the powerful Kaldra avatar, leveraging the adventure mechanic of his commander to tutor for key Auras and Equipment.
Florian plays a colorless artifact combo deck with Syr Ginger, aiming to trigger combos that grow his commander and enable extensive card filtering.
Jannik's Alela deck focuses on deploying numerous flying Faerie creatures and leveraging combat damage to generate tokens and stoke opponents' creatures, creating a strong aerial presence.
Till controls a white-black enchantment deck with Eriette of the Charmed Apple that uses Auras to lock down opponents' creatures and drain life based on the number of Auras he controls, aiming for a life-gain and attrition victory.












































