Deck & Commander Strategies
Nethroi, Apex of Death
A graveyard-focused aristocrats deck that uses mutation to return multiple creatures with zero or variable power from the graveyard, enabling continuous reanimation and sacrifice synergy.
Tuvasa the Sunlit
An enchantment-centric deck that draws cards, gains life, and buffs the commander by casting multiple enchantments, aiming to overwhelm opponents with a large, resilient creature.
Doric, Nature's Warden
A mono-green deck that ramps rapidly to cast numerous legendary creatures and then boosts them all with anthem effects and trample for a powerful board presence.
Kellan the Kid
A deck designed to cast spells from zones other than the hand, supported by heavy card draw to fuel this unconventional casting method and maintain continuous pressure.
Gameplay Insights
- 1
Nethroiโs use of Out of the Tombs introduced a powerful graveyard recursion mechanic that could escalate the board state or lead to a loss if not managed carefully.
- 2
Tuvasa capitalized on enchantment synergies early to draw cards and gain life, steadily increasing the power of her commander to pose a growing threat.
- 3
Doric prioritized ramping into legendary creatures quickly to establish a strong board presence bolstered by anthem effects, aiming to trample over opponents.
- 4
Kellanโs strategy of casting cards from outside the hand required significant card draw to maintain momentum, highlighting the importance of resource generation in non-traditional decks.
Notable Cards
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Out of the Tombs
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Nethroi, Apex of Death
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Tuvasa the Sunlit
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Kami of Transience
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Arcbound Mouser
Gameplay Summary
The game began with typical ramp and setup turns, with players developing their boards cautiously.
Nethroi, Apex of Death aimed to leverage a graveyard recursion strategy by utilizing creatures with zero or variable power to maximize reanimation through mutation triggers.
Tuvasa the Sunlit focused on an enchantment-heavy build, drawing cards and gaining life while progressively buffing her commander.
Doric, Nature's Warden sought to assemble a board of legendary creatures, enhancing them with anthem effects and trample to overwhelm opponents.
Kellan the Kidโs deck revolved around casting spells from outside the hand, supported by consistent card draw to fuel this mechanic. Early plays featured ramp spells, token creatures, and enchantment synergies, with Nethroi establishing an aristocrats-style graveyard presence and Tuvasa rapidly growing through enchantments.
A key moment was casting Out of the Tombs by Nethroi, introducing a graveyard-mill synergy that threatened to return creatures repeatedly or risk losing the game if the deck ran out.
Tuvasaโs commander entered the battlefield early, providing ongoing card advantage and growing as enchantments were cast.
The game saw aggressive life gain and damage exchanges, with players attacking based on life totals and board states.
The pace was steady, favoring synergy development and resource accumulation over early wide aggression.