Deck Strategies
Pantlaza, Sun-Favored
Cast big dinosaurs with Riot and haste, using the commander’s discover ability to find impactful creatures and maintain board presence. The deck focuses on ramp and tempo to overwhelm opponents quickly.
Edgar Markov
Leverage vampire tribal synergies and Eminence to create a swarm of vampire tokens, drawing cards and draining life through combat triggers. Maintain constant pressure through aggressive attacks and card advantage.
Atraxa, Praetors' Voice
Utilize proliferate and poison counters to apply incremental pressure to opponents. Control the board with removal and use poison counters as an alternative win condition.
Gishath, Sun's Avatar
Ramp aggressively into large dinosaurs and flood the board after dealing combat damage with Gishath, leveraging haste and powerful creatures to dominate the battlefield.
Gameplay Insights
- 1
Vraska's Fall was a pivotal board wipe that forced creature sacrifices and handed out poison counters, accelerating the poison strategy and disrupting boards.
- 2
Edgar Markov's Eminence ability synergized strongly with casting multiple vampires, creating tokens and drawing cards to maintain pressure after board wipes.
- 3
Matt’s use of Pantlaza’s discover ability helped him find critical dinosaurs to maintain tempo and capitalize on Riot and haste for aggressive swings.
- 4
The timing of proliferate effects by Atraxa’s player steadily increased poison counters, applying pressure even without significant board presence.
- 5
Scott’s use of Nature's Claim to remove Vanquisher's Banner prevented potential card draw advantage, showcasing timely interaction to slow down opponents.
- 6
Blasphemous Act wiped the board when many creatures were tapped, strategically minimizing damage to opponents while setting back aggressive boards.
- 7
Players balanced aggressive attacks with poison counter management and ramp, illustrating the importance of multi-threat strategies in multiplayer EDH.
Notable Cards
Pantlaza, Sun-Favored
Edgar Markov
Atraxa, Praetors' Voice
Gishath, Sun's Avatar
Vraska's Fall
Blasphemous Act
Sanctum Seeker
Mirror Entity
Bonehoard Dracosaur
Nighthawk Scavenger
Rhythm of the Wild
Champion of Dusk
Ixalan's Binding
Vanquisher's Banner
Summary
The game started with players developing their mana bases and early board presence, with Matt focusing on his dinosaur tribal deck and the powerful discover mechanic of Pantlaza, Sun-Favored. Edgar Markov’s vampire tribal deck quickly established a steady stream of tokens through his eminence ability, leveraging aggressive vampire creatures for consistent damage and card draw. Scott’s Atraxa deck centered around poison counters and proliferate mechanics, steadily increasing the poison stacks on opponents to pressure the table. Kovax’s Gishath deck aimed to flood the board with dinosaurs after dealing combat damage, using ramp and efficient creatures to overwhelm opponents. A key turning point was when Scott cast Vraska's Fall, forcing players to sacrifice creatures and simultaneously giving them poison counters, which accelerated Atraxa's poison strategy. Matt’s Pantlaza capitalized on his commander’s discover ability and synergy with creatures having Riot and haste, enabling a fast and aggressive dinosaur assault. The board state was shaken up when Scott cast Blasphemous Act, wiping most creatures and forcing players to rebuild, but Edgar Markov quickly regained momentum with his vampire tokens and card advantage. The game featured a dynamic interplay between poison counter proliferation, aggressive tribal synergies, board wipes, and ramp, with players jockeying for position through combat and card advantage. Edgar Markov’s ability to generate tokens and draw cards from combat and triggers remained a consistent threat, while Matt and Kovax exploited their dinosaur tribal synergies to push damage and board presence. The game’s tension revolved around the handling of poison counters and board presence, with Atraxa steadily increasing poison and Edgar Markov maintaining constant pressure with vampire tokens. Pantlaza and Gishath’s dinosaur decks used explosive plays with haste and discover to swing the momentum. The game exemplifies a classic mix of tribal aggression, control elements, and alternative win conditions such as poison counters, emphasizing the importance of timing board wipes and maximizing triggers to stay ahead.