Deck Strategies
Tymna the Weaver & Sakashima of a Thousand Faces
Utilizes Shadow creatures to deal consistent damage and draw cards through evasion and looting effects, leveraging Sakashima’s ability to copy other creatures and enhance board presence.
Sauron, the Dark Lord
Focuses on amassing an Orc army and forcing opponents to discard cards to trigger damage and board control, using Cipher spells like Whispering Madness to multiply effects.
Elrond of the White Council
Leverages voting mechanics to place +1/+1 counters on creatures or gain other benefits, supporting a midrange strategy that bolsters board presence and influences combat outcomes.
Meren of Clan Nel Toth
Sacrifices creatures to gain experience counters and recurs creatures from the graveyard, generating value through enter-the-battlefield and death triggers to control the board and outvalue opponents.
Gameplay Insights
- 1
Chris used Whispering Madness with Cipher on Sauron to repeatedly force hand discard and cast additional copies, controlling opponents’ resources while boosting his Orc army.
- 2
Kyle maximized card draw and damage output through Coastal Piracy and Looter il-Kor, capitalizing on evasion and looting triggers to maintain a steady flow of cards and pressure.
- 3
Matt leveraged Elrond’s voting mechanics to distribute +1/+1 counters, strategically enhancing his board while forcing opponents into difficult voting decisions.
- 4
The player’s use of Spore Frog as a sacrifice outlet with Meren’s experience counters created a resilient engine for continuous value and board presence.
- 5
Chris’s Orcish Bowmasters consistently dealt incremental damage and triggered multiple amass counters, synergizing well with Sauron and Jace Beleren for board control.
- 6
The timely destruction of Feast of Sanity and pathing Sauron disrupted Chris’s synergy, but he recovered with additional threats like Sauraman the White Hand.
- 7
Matt’s use of Genesis Wave enabled a sudden board presence spike, helping him recover and pressurize opponents effectively.
Notable Cards
Looter il-Kor
Sauron, the Dark Lord
Whispering Madness
Orcish Bowmasters
Guardian Project
Reclamation Sage
Spore Frog
Jace Beleren
Coastal Piracy
Feast of Sanity
Sakashima of a Thousand Faces
Elrond of the White Council
Tymna the Weaver
Genesis Wave
Summary
The game started with all players developing their boards through ramp and early creatures, with Kyle focusing on a Shadow tribal deck using Tymna and Sakashima to generate card draw and damage through evasion and looting effects. Chris played a Sauron, the Dark Lord deck centered around amassing an Orc army and forcing opponents to discard cards while triggering damage and board control effects. Matt piloted Elrond of the White Council, leveraging voting mechanics to buff creatures and strategically influence board states. The user played Meren of Clan Nel Toth, focusing on sacrificing creatures and recurring them to generate value from enter-the-battlefield and death triggers. Early pivotal moments included Chris casting Whispering Madness with Cipher encoded on Sauron, enabling repeated hand disruption and damage, which helped him control the board. Kyle’s Shadow tribal deck drew multiple cards and dealt incremental damage using Coastal Piracy and card-draw triggers. Matt expanded his board with Elvish Mystics and ramp spells, eventually casting Elrond and using voting to strengthen his board presence. The user utilized Guardian Project and Reclamation Sage to disrupt opponents’ enchantments and generate card advantage, while repeatedly sacrificing and reanimating a Spore Frog to gain experience counters and maintain board presence. Chris’s aggressive Orc amassing and Jace Beleren’s draw ability pushed significant damage, leading to Kyle’s elimination. The game reached a stage where Matt's voting synergies and creature buffs, combined with the user’s resilient sacrifice and reanimation engine, shaped the late game dynamics.