Deck Strategies
Tymna the Weaver and Sakashima of a Thousand Faces
Leverages the value and control of multiple Tymnas through cloning Sakashima, aiming to execute a Demonic Consultation and Thassa's Oracle combo finish, supported by hate bears and control elements to disrupt opponents.
Zur the Enchanter
Uses Zur’s ability to tutor powerful enchantments that protect life and enable card draw, combining Necropotence, Solitary Confinement, and Ad Nauseam to stabilize and power into a win, often through recursive spell and card advantage engines.
Vial Smasher the Fierce and Malcolm, Keen-Eyed Navigator
Focuses on a combo-centric approach using Malcolm and Glint-Horn Buccaneer for a two-card infinite damage combo or milling out opponents with Underworld Breach and Brain Freeze, supported by control elements like Notion Thief and Windfall.
Chulane, Teller of Tales
A value and combo deck that generates incremental advantage through bouncing creatures and lands, utilizing combos with Cloudstone Curio and Earthcraft to draw the entire deck and win with various infinite combos.
Gameplay Insights
- 1
The use of cloning Tymna with Sakashima to double tutor triggers for Demonic Consultation and Thassa's Oracle was a pivotal combo line.
- 2
Zur’s player prioritized early enchantment tutors to secure protection and card advantage, mitigating aggression from opponents.
- 3
Vial Smasher and Malcolm’s deck showcased flexibility by maintaining a backup mill combo in case the primary Malcolm combo was disrupted.
- 4
Chulane's strategy capitalized on efficient mana dorks and bounce synergy to generate massive card advantage and set up infinite combos.
- 5
Players made careful use of Sensei's Divining Top and Scroll Rack to manipulate draws and maintain control over the game’s pace.
- 6
The interaction between Phantasmal Image copying key creatures like Baleful Strix provided incremental card draw and board presence.
- 7
Life payment and damage sequencing, such as paying life for Necropotence triggers and taking damage from City of Brass, were managed strategically to maximize resources without risking elimination.
Notable Cards
Demonic Consultation
Thassa's Oracle
Sensei's Divining Top
Solitary Confinement
Necropotence
Ad Nauseam
Underworld Breach
Brain Freeze
Glint-Horn Buccaneer
Cloudstone Curio
Earthcraft
Phantasmal Image
Notion Thief
Windfall
Summary
The game featured a dynamic four-player Commander match with Tymna and Sakashima, Zur, Vial Smasher and Malcolm, and Chulane as the key commanders. Early turns saw players developing their mana bases and deploying key value engines, such as Sensei's Divining Top and various dorks to generate incremental advantage. Tymna and Sakashima focused on control elements and value plays, aiming for a Demonic Consultation and Thassa's Oracle combo to win. Zur’s player leveraged enchantment synergies and protective cards like Solitary Confinement and Necropotence to stabilize and ramp into their win conditions. Meanwhile, Vial Smasher and Malcolm pursued a more aggressive and combo-oriented strategy, with potential kill combos centered around Malcolm and Glint-Horn Buccaneer, or milling opponents with Underworld Breach and Brain Freeze. Chulane’s deck worked on building board presence and card advantage through bounce effects and token generation, aiming to utilize Cloudstone Curio and Earthcraft combos for a decisive win. The game had several interactive moments involving tutoring, counterplays, and resource management, with significant plays around card draw manipulation and protection from removal.