Deck & Commander Strategies

Tayam, Luminous Enigma
Ramp into big spells and value engines, focusing on card advantage and controlling the board with incremental advantage.

Rograkh, Son of Rohgahh / Thrasios, Triton Hero
Utilize efficient ramp and card filtering to assemble powerful combos or value plays early, leveraging Thrasios for card advantage and Rograkh for aggression.

Esika, God of the Tree // The Prismatic Bridge
Develop a versatile board state leveraging Esika’s ability to cheat creatures and value cards into play, aiming to overwhelm opponents with threats and synergy.

Tivit, Seller of Secrets
Generate multiple treasure and clue tokens to accelerate mana and card draw, making it difficult for opponents to interact effectively while setting up powerful plays.
Gameplay Insights
- 1
Using Deep Gnome Terramancer combined with fetch lands to maximize land drops and mana fixing early in the game, allowing more explosive plays later.
- 2
Casting Necropotence to generate significant card advantage at the cost of life, setting up for a midgame push.
- 3
Employing Summon Ixion’s exile ability to remove Voice of Victory, a key threat that could generate extra value for the opponent.
- 4
Players carefully managing their mana and treasure production from Tivit to maintain interaction and card advantage while avoiding overextension.
- 5
Interaction timing was critical, especially with fetch lands and triggers stacking, highlighting the importance of player communication and stack management.
Notable Cards
-

Deep Gnome Terramancer
-

Necropotence
-

Voice of Victory
-

Final Fortune
-

Eternal Witness
-

Weathered Wayfarer
-

Opposition Agent
-

Tivit, Seller of Secrets
Gameplay Summary
The game began with all players ramping and setting up their mana bases through fetch lands and land drops, with notable early plays including ramp spells like Wild Growth and card advantage generators such as Weathered Wayfarer.
As the early turns progressed, players developed their boards cautiously while interacting minimally, focusing on resource development and hand refilling.
A key sequence involved the use of Deep Gnome Terramancer for additional land fetching, which triggered some complexity with fetch lands and stacking interactions, but was resolved amicably.
The presence of cards like Necropotence and Voice of Victory indicated a strategy centered around value and incremental advantage. Midgame saw notable plays such as casting Eternal Witness and opposition agent, which heightened tension as players eyed each other's hands and potential combos.
The threat from Final Fortune in hand added pressure, while multiple treasures and clues generated from Tivit, Seller of Secrets, increased the pace of resource accumulation and interaction options.
Summon Ixion’s arrival and its exile effect on Voice of Victory was a pivotal moment, signaling a shift towards more active board control and interaction.
The players appeared to be balancing between developing their boards and attempting to dismantle key threats, setting up for potential explosive turns ahead.




























![Atla vs Esika vs Akiri vs Jeska // Thrasios [EDH/Commander, Magic The Gathering Gameplay] 2021 thumbnail](https://i.ytimg.com/vi/YDhTXMgy-p0/sddefault.jpg)



![Rograkh & Keleth vs. Esika Control [Duel Commander-EDH] - Magic: The Gathering thumbnail](https://i.ytimg.com/vi/F9BkAeouBeE/sddefault.jpg)






