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The Stomping Grounds: Bello vs Gishath vs Shanid vs Balan: High Power Gameplay #mtg

Jurassic Magic

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Bello, Bard of the Brambles

    Bello, Bard of the Brambles

    Aggressively build a board of animated enchantments and artifacts to overwhelm opponents with a large, resilient army.

  • Gishath, Sun's Avatar

    Gishath, Sun's Avatar

    Ramp quickly into large dinosaurs and use Gishath's ability to generate additional dinosaur tokens and pressure opponents with trampling attacks.

  • Shanid, Sleepers' Scourge

    Shanid, Sleepers' Scourge

    Leverage legendary creatures to capitalize on tribal synergies and incremental card advantage.

  • Balan, Wandering Knight

    Balan, Wandering Knight

    Focus on Voltron by equipping Balan with powerful equipment to make large, evasive attacks and control the board.

Gameplay Insights

  • 1

    Gishath's rapid ramp and early dinosaur deployment set a fast pace, forcing opponents to respond quickly or be overwhelmed.

  • 2

    The Ruinous Blast boardwipe was a game-changing moment, removing many threats but leaving legendary permanents intact, which shifted the board state.

  • 3

    Bello's enchantment synergies allowed for quick recovery and token generation after board resets, enabling a strong comeback.

  • 4

    Containment Priest was included as a meta call against Gishath's token strategies, showing targeted hate to slow down token generation.

  • 5

    Players carefully chose when to attack or hold back, often avoiding giving card advantage or triggers to opponents, demonstrating cautious tempo play.

Notable Cards

  • Nature's Lore

    Nature's Lore

  • Cultivate

    Cultivate

  • Containment Priest

    Containment Priest

  • Trumpeting Carnosaur

    Trumpeting Carnosaur

  • Regisaur Alpha

    Regisaur Alpha

  • Weathered Wayfarer

    Weathered Wayfarer

  • Puresteel Paladin

    Puresteel Paladin

Summary

The game started with heavy ramping from several players, with Gishath, Sun's Avatar quickly establishing a dominant board presence through fast mana acceleration and casting powerful dinosaurs. Bello, Bard of the Brambles leveraged enchantments and artifacts to grow an aggressive army, while Balan, Wandering Knight focused on a Voltron strategy, enhancing his commander with equipment. Shanid, Sleepers' Scourge pursued a legendary tribal synergy but faced early pressure from the other decks. Early turns featured significant mana development, key creature deployments, and targeted damage exchanges. A pivotal moment occurred when a boardwipe in the form of Ruinous Blast was cast, wiping out all nonland permanents that weren't legendary and resetting much of the board state, though leaving some legendaries and ramp intact. Bello capitalized on his enchantment synergies to rebuild quickly, creating large threatening creatures and tokens. Gishath continued to apply pressure by swinging with trampling dinosaurs and generating token armies. The game’s tension escalated when a powerful creature with multiple counters triggered a mass token generation, swelling one player's board to an overwhelming size. The game ended shortly after this overwhelming board presence was established, with a decisive attack that led to a concession.

Description

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