Deck & Commander Strategies

Magda, Brazen Outlaw
Generate treasures by playing and sacrificing dwarfs and other artifacts, then leverage those treasures to ramp into powerful spells or combos that finish the game.

Cormela, Glamour Thief
Utilize card draw and disruption through stealing or copying spells and creatures, aiming to control opponents' resources and capitalize on value engines.

Marneus Calgar
Focus on dwarf tribal synergies, producing token creatures and leveraging artifact interactions to generate incremental advantage and board presence.

Kraum, Ludevic's Opus
Combine aggressive card draw with tempo plays, aiming to pressure opponents while maintaining a steady flow of resources through commander damage and spells.

Tymna the Weaver
Leverage combat damage to draw cards and gain incremental value, supporting an aggressive or midrange strategy that benefits from repeated attacks.
Gameplay Insights
- 1
Players agreed to limit feeding Mystic Remora to slow down its card draw advantage, highlighting the threat it posed early in the game.
- 2
Trading Ragavan to manage board threats demonstrated thoughtful interaction and timing to maintain pressure without overextending.
- 3
The use of Clown Car to generate multiple dwarf tokens synergized well with Magda’s treasure creation, setting up for explosive mana ramp.
- 4
Players carefully balanced removal spells and combat attacks to preserve key creatures that enable their combos or engine pieces.
- 5
The management of commander presence, such as returning Tymna to the command zone to avoid losing its value, showed attention to long-term card advantage.
- 6
Strategic sacrifice of treasures and tokens was used to ramp into bigger plays while maintaining board control.
Notable Cards
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Magda, Brazen Outlaw
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Ragavan, Nimble Pilferer
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Clown Car
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Mystic Remora
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Ancient Tomb
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Cursed Mirror
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Loyal Apprentice
Gameplay Summary
The game began with a cautious opening where players prioritized establishing mana and minor board presence while avoiding feeding the Mystic Remora too much.
Early plays included ramp spells like Soul Ring and Ancient Tomb, with some players deploying utility creatures such as Dragon Rage Channeler and Magda, Brazen Outlaw.
Ragavan, a key aggressive threat, was shared between players through combat and removal, highlighting the interactive nature of the match.
A notable moment was the use of Bowmaster to control flying threats and disrupt opponents' tempo.
As the game progressed, players deployed combo-enabling artifacts like Clown Car, which produced multiple dwarf tokens, synergizing with Magda’s treasure generation ability.
The board state evolved with players balancing aggression and disruption, with some focusing on card draw engines and others on board control.
The interaction around Timna the Weaver underscored the importance of managing commanders that generate card advantage.
The game showcased strategic trade-offs like sacrificing creatures to maintain tempo and control, while players prepared for larger plays and potential combos to close out the game.













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