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Lose Your Friends With These Decks | Commander Clash S17 E2

MTGGoldfish Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Vorinclex, Voice of Hunger

    Vorinclex, Voice of Hunger

    This deck leverages Vorinclex's ability to double the mana from lands and hinder opponents' mana generation. It aims to ramp up quickly and cast high-cost cards to dominate the board.

  • Tinybones, Trinket Thief

    Tinybones, Trinket Thief

    Richard's mono-black deck focuses on forcing opponents to discard cards, thereby triggering Tinybones' abilities to draw cards and inflict direct damage.

  • Maha, Its Feathers Night

    Maha, Its Feathers Night

    Seth's deck aims to lock opponents' creatures out of the game using Maha's ability in combination with cards like Night of Souls' Betrayal or Pestilence.

  • Eluge, the Shoreless Sea

    Eluge, the Shoreless Sea

    Sumer's deck runs on extra turns and theft cards, with the commander's power and toughness increasing with the number of islands in play. The deck also has a cost-reduction mechanic for instants and sorceries.

Gameplay Insights

  • 1

    Phil's decision to cast Vorinclex early could have a massive impact on the pace of the game, forcing his opponents to find answers quickly.

  • 2

    Sumer's strategy of casting Eluge and increasing its power with more islands presents a significant threat that the other players must address.

  • 3

    Richard's Tinybones deck could potentially control the game if he manages to consistently force discards and inflict damage.

Notable Cards

  • Vorinclex, Voice of Hunger

    Vorinclex, Voice of Hunger

  • Tinybones, Trinket Thief

    Tinybones, Trinket Thief

  • Maha, Its Feathers Night

    Maha, Its Feathers Night

  • Eluge, the Shoreless Sea

    Eluge, the Shoreless Sea

  • Night of Souls' Betrayal

    Night of Souls' Betrayal

  • Pestilence

    Pestilence

Gameplay Summary

The game starts off with each player introducing their decks and strategies.

The first few turns consist mainly of land ramping and setting up mana rocks for future plays.

There is a sense of tension in the air as Phil's Vorinclex deck starts to ramp up, and a significant play is made by Sumer with Eluge, the Shoreless Sea, signaling a potential threat.

Seth's Maha deck is rather quiet but seems to have a lock and control strategy up its sleeve.

Richard's Tinybones deck plans on forcing opponents to discard cards and deal damage accordingly.

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