Deck Strategies
Vorinclex, Voice of Hunger
This deck leverages Vorinclex's ability to double the mana from lands and hinder opponents' mana generation. It aims to ramp up quickly and cast high-cost cards to dominate the board.
Tinybones, Trinket Thief
Richard's mono-black deck focuses on forcing opponents to discard cards, thereby triggering Tinybones' abilities to draw cards and inflict direct damage.
Maha, Its Feathers Night
Seth's deck aims to lock opponents' creatures out of the game using Maha's ability in combination with cards like Night of Souls' Betrayal or Pestilence.
Eluge, the Shoreless Sea
Sumer's deck runs on extra turns and theft cards, with the commander's power and toughness increasing with the number of islands in play. The deck also has a cost-reduction mechanic for instants and sorceries.
Gameplay Insights
- 1
Phil's decision to cast Vorinclex early could have a massive impact on the pace of the game, forcing his opponents to find answers quickly.
- 2
Sumer's strategy of casting Eluge and increasing its power with more islands presents a significant threat that the other players must address.
- 3
Richard's Tinybones deck could potentially control the game if he manages to consistently force discards and inflict damage.
Notable Cards
Vorinclex, Voice of Hunger
Tinybones, Trinket Thief
Maha, Its Feathers Night
Eluge, the Shoreless Sea
Night of Souls' Betrayal
Pestilence
Summary
The game starts off with each player introducing their decks and strategies. The first few turns consist mainly of land ramping and setting up mana rocks for future plays. There is a sense of tension in the air as Phil's Vorinclex deck starts to ramp up, and a significant play is made by Sumer with Eluge, the Shoreless Sea, signaling a potential threat. Seth's Maha deck is rather quiet but seems to have a lock and control strategy up its sleeve. Richard's Tinybones deck plans on forcing opponents to discard cards and deal damage accordingly.