Unholy Hand profile icon

TREE HUGGIN' PINGS I UNHOLY HAND #15 I Zimone vs Doran vs Valgavoth vs Mr House

Unholy Hand

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Zimone, Mystery Unraveler

    Zimone, Mystery Unraveler

    Utilizes landfall and manifest mechanics to put powerful creatures onto the battlefield face down, then reveals them to pressure opponents. The deck aims to ramp lands quickly and trigger multiple landfall effects each turn to generate board presence and win through big creature attacks.

  • Doran, the Siege Tower

    Doran, the Siege Tower

    Focuses on a treefolk tribal theme with heavy ramp and life gain. Doran buffs all creatures' toughness, making them hard to remove and allowing for a strong defensive and offensive presence. The deck leverages synergy among treefolk and land-based effects to dominate the board.

  • Valgavoth, Harrower of Souls

    Valgavoth, Harrower of Souls

    Capitalizes on draining opponents' life during their turns to grow stronger and draw cards. The deck uses repeated life loss triggers to generate value and incrementally wear down opponents, combining life drain with card advantage for sustained pressure.

  • Mr. House, President and CEO

    Mr. House, President and CEO

    Relies on rolling dice to generate artifact tokens and treasures, fueling resource advantage and enabling powerful activations. The deck integrates Dungeons & Dragons themed cards and dice mechanics to create a unique synergy of token generation and mana acceleration, aiming to overwhelm opponents with artifacts and value plays.

Gameplay Insights

  • 1

    Valgavoth's ability to trigger on opponents losing life during their turns provides continuous incremental advantage, making repeated life loss effects a key strategic focus.

  • 2

    Zimone's manifest and landfall synergy allows for surprise threats and board development that can shift combat dynamics quickly.

  • 3

    Doran's boosting of toughness and support for treefolk creatures creates a sturdy board that deters attacks and synergizes well with life gain.

  • 4

    Mr. House's dice rolling mechanic introduces an element of randomness that can generate artifact tokens and treasures, which are crucial for ramp and board presence.

  • 5

    Curse of Opulence on an opponent incentivizes others to attack that player, generating treasures which can accelerate mana and resources for the enchantment controller.

  • 6

    Players prioritized ramp and board development in early turns to enable their synergies and increase the potency of their commanders' abilities.

Notable Cards

  • Fate Unraveler

    Fate Unraveler

  • Curse of Opulence

    Curse of Opulence

  • Timber Protector

    Timber Protector

  • Myriad Landscape

    Myriad Landscape

  • Dark Ritual

    Dark Ritual

  • Arcane Signet

    Arcane Signet

  • Druid Class

    Druid Class

Summary

The game began with players ramping mana and setting up their board states, with Zimone focusing on landfall and manifesting big creatures, Doran ramping heavily with treefolk synergy and life gain, Valgavoth aiming to drain opponents' life and draw cards by punishing them when they lose life, and Mr. House leveraging dice rolling and artifact token generation. Early turns saw Doran establishing a strong board presence with treefolk warriors and protective buffs, while Zimone efficiently used landfall triggers to manifest creatures and prepare for bigger threats. Valgavoth steadily applied pressure by forcing life loss on opponents during their turns, gaining +1/+1 counters and card advantage. Mr. House contributed by creating artifact creatures and treasures through dice rolls, setting up resource advantage and potential combos. As the game progressed, the interaction between Valgavoth's life drain triggers and Zimone's landfall-driven threats created a dynamic of incremental advantage and attrition. Doran's board-wide buffs made attacking risky for other players, while Mr. House began to capitalize on his dice rolls to flood the board with tokens and treasures. A key turning point was when Valgavoth was played, enabling repeated life loss triggers that fueled his growth and card draw, shifting the momentum. The game revolved around maintaining board presence, maximizing triggers from life loss and landfall, and leveraging artifact token generation. The win condition centered on overwhelming opponents with large creatures and incremental advantage from triggers and card draw, ultimately aiming to close out the game through combat damage and resource denial.

Description

We’re back! We’ve revised our set, looked at improving the quality and kicking off 2025 with a bang

We welcome back Jordan, Billy and Nick to battle out our homebrew commanders we loved from the end of 2024, so we have:

Zimone, Mystery Unraveler vs Doran, the Siege Tower vs Valgavoth, Harrower of Souls and Mr House, President and CEO

MORE EPISODES If you enjoyed this one, take a look at our other episodes in the playlist here youtube.com/playlist?list=PLYxne2ZQXhjw5rw9Jz8vn5x-iy2it4XAA&feature=shared

MOXFIELD: We have documented and tested our decks with Moxfield, which now includes the brackets ratings when you fully input your decks, to make sure that we are all on a similar power level to ensure the best gameplay possible. Check out this episode’s decks here

Mike moxfield.com/decks/jWnXhtd0Z0C75MSCwSyLgg Jordan moxfield.com/decks/7730c6UZG0Cm_GTtv1pN0A Billy moxfield.com/decks/WDSy2BcVh0mF2qCONTzb5Q Nick moxfield.com/decks/aLsV7PDxgUWg8RuHVM1aeg

Credits:

Directed By: Mike Tucknott Lead Editor/ MGFX: Mike Tucknott Graphic Designer: Luca Cicero Director of Photography: James West Production Co-Ordinator: Chloe Burrell Camera Operator: Andrew Abdool


Follow us on TikTok: @unholyhand

Follow us on Instagram: @Unholy_Hand

Follow us on X: @Unholy_Hand

Follow us on Facebook: /unholy hand

Email us: [email protected]


Commander/EDH Official Rules, Banlist, FAQ, and more: mtgcommander.net