Deck Strategies
Zimone, Mystery Unraveler
Utilizes landfall and manifest mechanics to put powerful creatures onto the battlefield face down, then reveals them to pressure opponents. The deck aims to ramp lands quickly and trigger multiple landfall effects each turn to generate board presence and win through big creature attacks.
Doran, the Siege Tower
Focuses on a treefolk tribal theme with heavy ramp and life gain. Doran buffs all creatures' toughness, making them hard to remove and allowing for a strong defensive and offensive presence. The deck leverages synergy among treefolk and land-based effects to dominate the board.
Valgavoth, Harrower of Souls
Capitalizes on draining opponents' life during their turns to grow stronger and draw cards. The deck uses repeated life loss triggers to generate value and incrementally wear down opponents, combining life drain with card advantage for sustained pressure.
Mr. House, President and CEO
Relies on rolling dice to generate artifact tokens and treasures, fueling resource advantage and enabling powerful activations. The deck integrates Dungeons & Dragons themed cards and dice mechanics to create a unique synergy of token generation and mana acceleration, aiming to overwhelm opponents with artifacts and value plays.
Gameplay Insights
- 1
Valgavoth's ability to trigger on opponents losing life during their turns provides continuous incremental advantage, making repeated life loss effects a key strategic focus.
- 2
Zimone's manifest and landfall synergy allows for surprise threats and board development that can shift combat dynamics quickly.
- 3
Doran's boosting of toughness and support for treefolk creatures creates a sturdy board that deters attacks and synergizes well with life gain.
- 4
Mr. House's dice rolling mechanic introduces an element of randomness that can generate artifact tokens and treasures, which are crucial for ramp and board presence.
- 5
Curse of Opulence on an opponent incentivizes others to attack that player, generating treasures which can accelerate mana and resources for the enchantment controller.
- 6
Players prioritized ramp and board development in early turns to enable their synergies and increase the potency of their commanders' abilities.
Notable Cards
Fate Unraveler
Curse of Opulence
Timber Protector
Myriad Landscape
Dark Ritual
Arcane Signet
Druid Class
Summary
The game began with players ramping mana and setting up their board states, with Zimone focusing on landfall and manifesting big creatures, Doran ramping heavily with treefolk synergy and life gain, Valgavoth aiming to drain opponents' life and draw cards by punishing them when they lose life, and Mr. House leveraging dice rolling and artifact token generation. Early turns saw Doran establishing a strong board presence with treefolk warriors and protective buffs, while Zimone efficiently used landfall triggers to manifest creatures and prepare for bigger threats. Valgavoth steadily applied pressure by forcing life loss on opponents during their turns, gaining +1/+1 counters and card advantage. Mr. House contributed by creating artifact creatures and treasures through dice rolls, setting up resource advantage and potential combos. As the game progressed, the interaction between Valgavoth's life drain triggers and Zimone's landfall-driven threats created a dynamic of incremental advantage and attrition. Doran's board-wide buffs made attacking risky for other players, while Mr. House began to capitalize on his dice rolls to flood the board with tokens and treasures. A key turning point was when Valgavoth was played, enabling repeated life loss triggers that fueled his growth and card draw, shifting the momentum. The game revolved around maintaining board presence, maximizing triggers from life loss and landfall, and leveraging artifact token generation. The win condition centered on overwhelming opponents with large creatures and incremental advantage from triggers and card draw, ultimately aiming to close out the game through combat damage and resource denial.