Deck & Commander Strategies

Kaalia of the Vast
Deploy powerful demons, angels, and dragons for free to aggressively pressure opponents and close out the game quickly with high-impact creatures.

Obeka, Splitter of Seconds
Control the game by creating oppressive upkeep triggers that punish opponents’ actions and disrupt their plans while maintaining a strong board state.

Ratchet, Field Medic // Ratchet, Rescue Racer
Leverage life gain and artifact recursion to generate card advantage and sustain board presence by transforming between artifact and creature states and repeatedly returning useful artifact cards.

Yuna, Grand Summoner
Ramp mana and build +1/+1 counter synergies with token creation to create a growing board presence and overwhelm opponents through incremental value.
Gameplay Insights
- 1
Ratchet's use of sacrificing artifacts like Potion of Healing to gain life and then transforming to retrieve those artifacts created a recurring value engine that was pivotal for card draw and life gain.
- 2
Kaalia made a statement by deploying her commander early to pressure the table, showcasing her aggressive game plan to cheat in big creatures for free.
- 3
Obeka’s oppressive upkeep triggers were an important control element, forcing opponents to navigate around continuous disruptive effects.
- 4
Yuna’s ramp and token generation from cards like Bone Shredder helped build a resilient board state, complementing her +1/+1 counter strategy.
- 5
The game featured careful sequencing of triggers and resource management, especially around Ratchet’s transformation and artifact recursion to maximize life gain and card advantage.
- 6
Players leveraged mana fixing lands like Exotic Orchard and Path of Ancestry to enable their multi-color strategies effectively despite different color demands.
Notable Cards
-

Soul Warden
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Potion of Healing
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Ratchet, Field Medic // Ratchet, Rescue Racer
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Bone Shredder
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Path of Ancestry
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Exotic Orchard
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Talisman of Indulgence
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Command Tower
Gameplay Summary
The game began with Ratchet establishing a life-gain engine using Soul Warden and Potion of Healing to draw cards and gain incremental advantage.
Ratchet's ability to transform from ambulance to a lifelink creature and recur artifacts like Potion of Healing was a notable early turning point, enabling continuous life gain and card draw.
Kaalia of the Vast aimed to aggressively deploy demons, dragons, and angels for free, pressuring opponents with high-impact creatures.
Obeka, Splitter of Seconds focused on controlling the game through oppressive upkeep triggers, seeking to disrupt opponents' plays.
Yuna, Grand Summoner aimed to build a +1/+1 counter board state, leveraging ramp and token generation through cards like Bone Shredder and other ramp spells. As the game progressed, Ratchet's repeated life gain and artifact recursion allowed for sustained value generation, drawing multiple cards and gaining life to stay resilient.
Kaalia's aggressive strategy was visible but was met with some resistance from the other players.
Obeka's oppressive upkeep effects aimed at limiting opponents’ options, while Yuna used ramp and token creation to build board presence.
The interplay between Ratchet’s artifact recursion and life gain combos, alongside Kaalia's threat deployment and Obeka’s control, created a dynamic where careful timing and tactical plays were essential.
The game featured a lot of incremental advantage plays, with Ratchet's combo-like synergy standing out as a key moment in the midgame.
The game likely revolved around managing board control and resource advantage, with Ratchet’s ability to repeatedly bring back life-gain artifacts as a central engine for staying in the game and out-valuing opponents.




















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