cEDH gameplay!  Marneus vs Winota vs Tymna/Thrasios vs Yuriko!  Warhammer 40K in MTG? Let’s see! thumbnail Blurred backdrop thumbnail
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cEDH gameplay! Marneus vs Winota vs Tymna/Thrasios vs Yuriko! Warhammer 40K in MTG? Let’s see!

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Marneus Calgar

    Marneus Calgar

    Create and leverage tokens for continuous card draw and board presence, using value engines like Smothering Tithe to generate resources and control the game through incremental advantage.

  • Winota, Joiner of Forces

    Winota, Joiner of Forces

    Apply stax effects to restrict opponents’ actions while deploying aggressive human creatures to quickly close out the game through combat damage and synergies.

  • Thrasios, Triton Hero Tymna the Weaver

    Tymna the Weaver / Thrasios, Triton Hero

    Utilize mana acceleration and efficient tutors to assemble powerful combos or incremental value plays, combining card draw and removal to control the board and win through a variety of win conditions.

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Use evasive ninjas and combat damage triggers to generate card advantage and chip away at opponents’ life totals, aiming to cheat high-cost spells or win through consistent stealth damage.

Gameplay Insights

  • 1

    Winota’s application of stax effects like Deafening Silence and Blind Obedience significantly slowed down the early game, limiting players to one spell per turn and forcing careful sequencing.

  • 2

    Marneus’s token production combined with Smothering Tithe created a strong value engine that forced opponents to manage multiple threats while he drew additional cards.

  • 3

    Combat damage triggers, particularly from Yuriko’s ninjas and artifact-synergized creatures, were pivotal in chipping away at opponents and maintaining pressure despite the stax effects.

  • 4

    The Tymna/Thrasios player used efficient mana acceleration and tutors to keep threats and answers ready, showing adaptability but facing challenges due to the stax lock.

  • 5

    Players demonstrated good sportsmanship and communication around takebacks and sequencing, ensuring smooth gameplay despite complex interactions.

Notable Cards

  • Smothering Tithe

    Smothering Tithe

  • Deafening Silence

    Deafening Silence

  • Blind Obedience

    Blind Obedience

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Esper Sentinel

    Esper Sentinel

  • Orcish Bowmasters

    Orcish Bowmasters

  • Enduring Vitality

    Enduring Vitality

Gameplay Summary

The game began with a typical cEDH setup, featuring aggressive and value-oriented commanders.

Marneus Calgar established an early board presence with token generators and value engines such as Smothering Tithe, aiming to leverage tokens for card draw and board control.

Winota, Joiner of Forces set up a stax-like lock on the game with cards like Deafening Silence and Blind Obedience, focusing on slowing opponents and attacking quickly with efficient creatures.

Meanwhile, the Tymna/Thrasios partner deck aimed for classic cEDH value and combo plays, utilizing tutors and mana acceleration to assemble powerful plays.

Yuriko sought to capitalize on ninjas and evasive creatures to chip away at opponents’ life totals and generate card advantage through combat damage triggers. Early turns were marked by key plays such as casting powerful mana rocks and setting up enchantments that restricted the number of spells per turn, indicating a stax influence from Winota.

Ragavan and other value creatures started trading hits, while Yuriko’s evasive ninjas slowly chipped away at life totals.

Tymna/Thrasios developed their board with classic mana acceleration and card draw, keeping options open for a combo finish or incremental advantage.

Marneus focused on generating tokens and controlling the board while drawing cards through his engines.

Midgame saw a shift with combat damage triggers activating, some creatures growing larger due to artifact synergies, and players carefully choosing targets to keep threats in check.

Despite attempts to slow the game, aggressive attacks and key triggers created a dynamic game state with multiple threats vying for dominance.

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