Deck & Commander Strategies
Raffine, Scheming Seer
Raffine's deck aims to gain card advantage through its scry and draw abilities, combined with disruption elements to hinder opponents' plans. It seeks to control the game tempo by managing threats and drawing deeper into its deck to find a decisive finisher.
Atraxa, Grand Unifier
Atraxa's deck focuses on proliferate synergies, accumulating counters on creatures and planeswalkers to build an overwhelming board presence. It wins by incrementally growing its forces and utilizing powerful value-generating abilities to outlast opponents.
Gameplay Insights
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Atraxa’s ability to proliferate counters was critical in shifting board control and securing incremental advantages.
- 2
Raffine’s disruption and card advantage tools kept the game competitive by limiting Atraxa’s options early on.
- 3
Key moments involved timing removal and counterspells to prevent Atraxa from establishing a lethal board state.
Notable Cards
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Raffine, Scheming Seer
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Atraxa, Grand Unifier
Gameplay Summary
The Duel Commander match featured Raffine, Scheming Seer facing off against Atraxa, Grand Unifier in a two-game series.
Both games showcased the unique strategic identities of the commanders, with Raffine leveraging its card advantage and disruption capabilities, while Atraxa utilized a combination of proliferate effects and a versatile board presence to build incremental advantage.
The games unfolded with Raffine attempting to control the pace through selective removal and hand disruption, whereas Atraxa focused on establishing board dominance and accruing counters to overwhelm the opponent.
Key turning points involved Atraxa successfully stabilizing the board and leveraging proliferate triggers to generate overwhelming value, eventually securing victory by outpacing Raffine’s control-oriented tactics.