Deck Strategies
Kenrith, the Returned King
A midrange combo deck that aims to generate infinite mana and use Kenrith's abilities to close out the game, supported by value cards like Smothering Tithe and tutors.
Tymna the Weaver and Sakashima of a Thousand Faces
A stacks-oriented hatebear deck that disrupts opponents with taxing creatures and leverages both commanders to gain card advantage by copying creatures and drawing cards from combat damage.
Thrasios, Triton Hero and Vial Smasher the Fierce
A midrange value deck that grinds incremental advantage and looks to win through Ad Nauseam or Underworld Breach combos, using efficient tutors and mana rocks.
Gameplay Insights
- 1
Tyler effectively used Smothering Tithe to generate treasure tokens, creating mana acceleration and resources for his Kenrith combo.
- 2
Zach's use of Draenoth Magistrate applied a taxing effect on opponents, slowing down their combo attempts.
- 3
Mike's attempt to cast Cyclonic Rift was countered by Tyler's Swan Song, highlighting the importance of timely interaction to maintain board presence.
- 4
The players capitalized on combat damage triggers from Tymna to draw cards, gaining incremental advantage while advancing their plans.
- 5
Use of multiple fetch lands and mana rocks by all players facilitated efficient mana fixing and rapid development of game plans.
- 6
The game featured careful sequencing of tutors and card draws to assemble combos while managing threats from opponents' hatebears and disruption.
Notable Cards
Smothering Tithe
Linvala, Keeper of Silence
Cyclonic Rift
Swan Song
Siren Stormtamer
Vampiric Tutor
Carpet of Flowers
Grim Monolith
Summary
The game began with all four players developing their mana bases and early board presence. Tyler and Adam both piloted versions of Kenrith, the Returned King, focusing on midrange strategies with infinite mana combos and unique card interactions to close out the game. Zach played a Tymna and Sakashima stacks deck that aimed to disrupt opponents with hatebears and gain card advantage by copying creatures and leveraging commander triggers. Mike's deck combined Thrasios and Vial Smasher to grind value and sought to win through Ad Nauseam or Underworld Breach combos. Early turns saw important plays such as Draenoth Magistrate from Zach to slow combos, Smothering Tithe from Tyler generating treasure tokens, and key hatebears like Linvala and Man of Confluence from Zach. A pivotal moment occurred when Mike attempted to cast Cyclonic Rift, which was countered by Tyler's Swan Song, allowing Tyler to maintain board control. The game continued with incremental value plays, attacks that gained life and traded damage, and card advantage through Tymna's draws and Smothering Tithe triggers. The players positioned to assemble combos or lock pieces, with Tyler's Kenrith deck leveraging treasures and infinite mana potential, Zach stacking hatebears and generating card advantage, Mike preparing combo enablers, and Adam applying pressure with Kenrith and disruptive creatures. The gameplay highlighted the tension between combo setups and interaction, with players carefully navigating tempo and resource management.