Karlov, Gisa, Toggo/Reyhan, and Yurlok! The Command Dudes ep.11 | EDH Magic: the Gathering Gameplay thumbnail Blurred backdrop thumbnail
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Karlov, Gisa, Toggo/Reyhan, and Yurlok! The Command Dudes ep.11 | EDH Magic: the Gathering Gameplay

The Command Dudes


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Karlov of the Ghost Council

    Karlov of the Ghost Council

    Gain incremental life to add +1/+1 counters on Karlov, transform him into a strong Voltron threat that can swing and protect itself by removing counters to exile incoming threats.

  • Ghoulcaller Gisa

    Ghoulcaller Gisa

    Zombie tribal deck that generates numerous zombie tokens for defense and value, aiming to win via an infinite zombie combo with Gravecrawler, Phyrexian Altar, and Open the Graves or by draining life with Grey Merchant of Asphodel.

  • Toggo, Goblin Weaponsmith Reyhan, Last of the Abzan

    Toggo, Goblin Weaponsmith and Reyhan, Last of the Abzan

    An infect deck focused on deploying multiple infect creatures early to stack poison counters on opponents, supported by proliferate effects and pump spells to quickly end the game.

  • Yurlok of Scorch Thrash

    Yurlok of Scorch Thrash

    A group slug deck that taxes opponents' mana and disrupts their ability to play spells or tap lands, setting up for infinite mana and a combo finish to burn out opponents.

Gameplay Insights

  • 1

    Players negotiated a group ramp using Collective Voyage, revealing the political nature of multiplayer Commander and influencing mana availability and timing.

  • 2

    Karlov’s ability to gain life incrementally and remove counters to exile threats provided both offense and defense, a critical tactical balance in the game.

  • 3

    Matt’s zombie tribal deck relied on synergy and a late-game combo that generated infinite zombie tokens, threatening to overwhelm opponents if not disrupted early.

  • 4

    Casey’s infect strategy applied early pressure with small infect creatures that grew stronger when blocked, forcing opponents to respond quickly or risk poison counter losses.

  • 5

    The taxing strategy of Yurlok created a challenging environment for opponents by limiting their mana and spellcasting, aiming to leverage this control into a combo finish.

  • 6

    The interaction around Collective Voyage demonstrated the complexity of multiplayer resource sharing and the tension between cooperation and individual advantage in EDH.

Notable Cards

  • Karlov of the Ghost Council

    Karlov of the Ghost Council

  • Ghoulcaller Gisa

    Ghoulcaller Gisa

  • Gravecrawler

    Gravecrawler

  • Phyrexian Altar

    Phyrexian Altar

  • Open the Graves

    Open the Graves

  • Toggo, Goblin Weaponsmith

    Toggo, Goblin Weaponsmith

  • Reyhan, Last of the Abzan

    Reyhan, Last of the Abzan

  • Yurlok of Scorch Thrash

    Yurlok of Scorch Thrash

  • Collective Voyage

    Collective Voyage

  • Retreat to Kazandu

    Retreat to Kazandu

  • Rampaging Ferocidon

    Rampaging Ferocidon

  • Opal Palace

    Opal Palace

  • Mirror Entity

    Mirror Entity

Gameplay Summary

The game began with players introducing their decks and strategies, setting the stage for a diverse and interactive match.

Tyler's Karlov of the Ghost Council deck focused on gaining incremental life and growing Karlov into a formidable Voltron threat, capable of swinging for significant damage while protecting itself by removing counters and exiling opposing threats.

Matt piloted a Ghoulcaller Gisa zombie tribal deck aimed at generating value through zombie tokens and utilizing a combo involving Gravecrawler, Phyrexian Altar, and Open the Graves to create infinite zombies or burn opponents with Grey Merchant of Asphodel.

Casey played an infect deck led by Toggo and Reyhan, seeking to deploy multiple infect creatures early, applying pressure through infect damage and proliferate effects.

The narrator controlled a taxing Yurlok of Scorch Thrash deck designed to disrupt opponents' mana and spells, eventually enabling a combo for infinite mana and a decisive win.

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