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Favorite Commanders with Gavin Verhey

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Skill Check 128 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Personality featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Orvar, the All-Form

    Orvar, the All-Form

    Focuses on casting sorcery spells to create token copies of creatures, especially Fallout bobbleheads, to flood the board and win through overwhelming numbers and dice-based randomness.

  • Urtet, Remnant of Memnarch

    Urtet, Remnant of Memnarch

    Creates a board full of mirror tokens that grow stronger through activated abilities, aiming for a big creature swarm that can win through combat damage.

  • The Wise Mothman

    The Wise Mothman

    Utilizes milling of non-land cards to put +1/+1 counters on creatures, leveraging synergy between milling and creature growth to build a powerful, flying board state.

  • Mathas, Fiend Seeker

    Mathas, Fiend Seeker

    Employs bounty counters and synergistic black, red, and white cards, using a combination of combat tricks, removal, and value creatures to control the board and chip away at opponents.

Gameplay Insights

  • 1

    Orvar's deck leverages heavy token generation with sorcery spells, relying on randomness and volume to overwhelm opponents rather than deterministic combos.

  • 2

    Urtet's mirror tokens grow steadily with activated abilities that add multiple +1/+1 counters, making it a slow but powerful board presence.

  • 3

    The Wise Mothman deck benefits from milling synergy, where non-land card mills trigger creature growth through +1/+1 counters, effectively turning discard into board strength.

  • 4

    Mathas's deck includes many cards designed by Gavin Verhey himself, creating a unique and thematic synergy centered around bounty counters and aggressive combat.

  • 5

    The presence of universal mana rocks like Soul Ring and Arcane Signet speeds up gameplay but was noted as a design consideration affecting deck uniqueness across Commander games.

  • 6

    Early plays were conservative with mana development and setting up board presence, indicating a focus on mid- to late-game strategy rather than early aggression.

Notable Cards

  • Craterhoof Behemoth

    Craterhoof Behemoth

  • Arcane Signet

    Arcane Signet

  • Cavern of Souls

    Cavern of Souls

  • Rejuvenating Springs

    Rejuvenating Springs

Gameplay Summary

The game began with each player introducing their unique decks and commanders, showcasing a variety of creative and thematic strategies.

Ryan piloted Orvar, the All-Form, focusing on casting sorcery spells to create numerous token copies, particularly Fallout bobbleheads, aiming for a high token volume to overwhelm opponents.

Gavin played Urtet, Remnant of Memnarch, a mirror tribal deck that generates and buffs many mirror creature tokens, planning a slow but steady growth to a large board state that could finish with a Craterhoof-style attack.

Kevin controlled The Wise Mothman, a flying creature that synergizes with milling non-land cards to grow creatures via +1/+1 counters, leveraging the milling to incrementally build board presence.

Lastly, the narrator used Mathas, Fiend Seeker, a commander utilizing bounty counters and a black-red-white color identity, employing cards all designed by Gavin for synergy and thematic play.

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