Deck & Commander Strategies

Orvar, the All-Form
Focuses on casting sorcery spells to create token copies of creatures, especially Fallout bobbleheads, to flood the board and win through overwhelming numbers and dice-based randomness.

Urtet, Remnant of Memnarch
Creates a board full of mirror tokens that grow stronger through activated abilities, aiming for a big creature swarm that can win through combat damage.

The Wise Mothman
Utilizes milling of non-land cards to put +1/+1 counters on creatures, leveraging synergy between milling and creature growth to build a powerful, flying board state.

Mathas, Fiend Seeker
Employs bounty counters and synergistic black, red, and white cards, using a combination of combat tricks, removal, and value creatures to control the board and chip away at opponents.
Gameplay Insights
- 1
Orvar's deck leverages heavy token generation with sorcery spells, relying on randomness and volume to overwhelm opponents rather than deterministic combos.
- 2
Urtet's mirror tokens grow steadily with activated abilities that add multiple +1/+1 counters, making it a slow but powerful board presence.
- 3
The Wise Mothman deck benefits from milling synergy, where non-land card mills trigger creature growth through +1/+1 counters, effectively turning discard into board strength.
- 4
Mathas's deck includes many cards designed by Gavin Verhey himself, creating a unique and thematic synergy centered around bounty counters and aggressive combat.
- 5
The presence of universal mana rocks like Soul Ring and Arcane Signet speeds up gameplay but was noted as a design consideration affecting deck uniqueness across Commander games.
- 6
Early plays were conservative with mana development and setting up board presence, indicating a focus on mid- to late-game strategy rather than early aggression.
Notable Cards
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Craterhoof Behemoth
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Arcane Signet
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Cavern of Souls
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Rejuvenating Springs
Gameplay Summary
The game began with each player introducing their unique decks and commanders, showcasing a variety of creative and thematic strategies.
Ryan piloted Orvar, the All-Form, focusing on casting sorcery spells to create numerous token copies, particularly Fallout bobbleheads, aiming for a high token volume to overwhelm opponents.
Gavin played Urtet, Remnant of Memnarch, a mirror tribal deck that generates and buffs many mirror creature tokens, planning a slow but steady growth to a large board state that could finish with a Craterhoof-style attack.
Kevin controlled The Wise Mothman, a flying creature that synergizes with milling non-land cards to grow creatures via +1/+1 counters, leveraging the milling to incrementally build board presence.
Lastly, the narrator used Mathas, Fiend Seeker, a commander utilizing bounty counters and a black-red-white color identity, employing cards all designed by Gavin for synergy and thematic play.











































