Deck & Commander Strategies

The Wise Mothman
Utilizes rad counters to mill opponents each turn, dealing incremental life loss and growing itself with +1/+1 counters, aiming to overwhelm opponents with a large, evasive flying threat.

Dogmeat, Ever Loyal
Focuses on milling opponents upon entering the battlefield and synergizing with equipment and auras that return to hand or grant hexproof, enabling resilient, powerful attackers.

Eligeth, Crossroads Augur
A mono-blue deck centered on ramp and card draw, aiming to outdraw opponents and control the game through spells and card advantage.

Esior, Wardwing Familiar
Utilizes flying creatures and ramp to maintain board presence and card advantage, leveraging lands that can generate off-color mana and spell utility.

Dr. Madison Li
An artifact-focused deck that ramps and supports equipment and artifacts across three colors (Jeskai), aiming to leverage artifact synergies for board control and incremental advantage.
Gameplay Insights
- 1
The Wise Mothman's rad counters create a unique milling and life loss engine, pressuring all players and forcing them to manage counters carefully.
- 2
Equipping Dogmeat with Champion's Helm provided hexproof and a power boost, making it a resilient threat that opponents had to respect.
- 3
Players negotiated and strategized around The Wise Mothman's attacks to avoid unnecessary retaliation damage, showing how politicking influences combat decisions in multiplayer EDH.
- 4
Early ramp and card draw spells like Wayfarer's Bauble and Pilgrim's Eye helped players stabilize and prepare for midgame threats.
- 5
The synergy between milling and equipment/aura recursion in the Dogmeat deck created a persistent threat that could re-equip and maintain board presence despite removal.
Notable Cards
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The Wise Mothman
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Dogmeat, Ever Loyal
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Champion's Helm
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Pilgrim's Eye
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Path of Ancestry
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Wayfarer's Bauble
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Talisman of Curiosity
Gameplay Summary
The game started with players setting up their mana bases and early plays, focusing on ramp and card draw to establish their strategies.
The deck with The Wise Mothman quickly became a threat as it generates rad counters that cause milling and life loss each turn, growing itself with +1/+1 counters.
Meanwhile, Dogmeat entered the battlefield, triggering a mill effect and returning equipment to hand, which helped boost its power and survivability with hexproof granted by Champion's Helm.
The board state began to develop with these threats looming, forcing players to consider removal and attack decisions carefully. A key turning point occurred when The Wise Mothman reached a 5/5 flyer capable of significant damage and continued to proliferate rad counters, making it increasingly dangerous.
Tensions rose as the Mothman threatened to attack multiple players, prompting negotiations and strategic considerations about who would absorb its damage or attempt to remove it.
The dog-themed deck's synergy with equipment made Dogmeat a resilient attacker, while the other players focused on drawing cards and ramping mana to keep pace.
The game was shaping towards a contest between incremental mill damage and growing creature threats supported by equipment and counters.
































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