This COMMANDER DECK did WHAT?! | Anim Pakal | Kediss/Falthis | Tidus | Wick | MTG EDH GAMEPLAY thumbnail Blurred backdrop thumbnail
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This COMMANDER DECK did WHAT?! | Anim Pakal | Kediss/Falthis | Tidus | Wick | MTG EDH GAMEPLAY

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Anim Pakal, Thousandth Moon

    Anim Pakal, Thousandth Moon

    Focuses on damage doubling and token generation to amplify combat damage and create large board swings that can quickly reduce opponents' life totals.

  • Falthis, Shadowcat Familiar Kediss, Emberclaw Familiar

    Kediss, Emberclaw Familiar / Falthis, Shadowcat Familiar

    Steals opponents' commanders to leverage their power against them, combined with aggressive tactics to deal big damage with smaller creatures.

  • Tidus, Yuna's Guardian

    Tidus, Yuna's Guardian

    Uses counters and proliferate mechanics to grow creatures and draw cards, maintaining board presence and card advantage over the course of the game.

  • Wick, the Whorled Mind

    Wick, the Whorled Mind

    Creates and grows snail tokens whenever rats enter the battlefield, building a resilient board with incremental growth and synergy among rat and snail creatures.

Gameplay Insights

  • 1

    Using Anim Pakal's damage doubling ability in combination with token generation allowed for explosive combat phases that pressured multiple opponents simultaneously.

  • 2

    Kediss's commander theft mechanic introduced a dynamic element of control and threat redirection, forcing opponents to reconsider their blocking and attacking priorities.

  • 3

    Tidus's proliferate and counter movement ability enabled efficient card draw and incremental creature growth, sustaining board advantage throughout the game.

  • 4

    Wick's synergy with rat tribal and snail token creation created a growing board presence that proved difficult to remove or block effectively.

  • 5

    Strategic use of equipment like Lightning Greaves protected key creatures and enabled aggressive attacks early in the game.

  • 6

    Players leveraged multi-triggered combat damage effects and token creation to maximize damage output and card advantage.

Notable Cards

  • Anim Pakal, Thousandth Moon

    Anim Pakal, Thousandth Moon

  • Kediss, Emberclaw Familiar

    Kediss, Emberclaw Familiar

  • Falthis, Shadowcat Familiar

    Falthis, Shadowcat Familiar

  • Tidus, Yuna's Guardian

    Tidus, Yuna's Guardian

  • Wick, the Whorled Mind

    Wick, the Whorled Mind

  • Chasm Skulker

    Chasm Skulker

  • Molten Gatekeeper

    Molten Gatekeeper

  • Lightning Greaves

    Lightning Greaves

  • Descent into Avernus

    Descent into Avernus

Gameplay Summary

The game began with players establishing their board states through early land drops and playing key creatures that set up their respective strategies.

Anim Pakal's player focused on damage doubling mechanics, creating tokens and leveraging combat triggers to build board presence and threaten large swings.

Kediss and Falthis' player aimed to steal opponents' commanders and use them to deal heavy damage, emphasizing control and aggression.

Tidus, Yuna's Guardian's player utilized counters, proliferate, and card draw synergies to grow creatures and maintain board advantage.

Wick, the Whorled Mind's player centered around rat and snail tokens, using incremental growth and combat interaction to build up a resilient board.

Early turns featured incremental damage exchanges, multiple token creations, and the development of board states with creatures like Poliwog Prodigy and Chasm Skulker enhancing card draw and board presence. A pivotal moment occurred when multiple tokens and counters began to stack, with creatures gaining menace, deathtouch, and other evasion abilities, increasing the threat level on the battlefield.

Anim Pakal's damage doubling combined with token generation threatened to overwhelm opponents, while Kediss's commander theft mechanic introduced unpredictable swings in board control.

Tidus's proliferate and counter manipulation allowed for continuous card advantage and creature growth.

Wick's ability to create and grow snails with the arrival of new rats further bolstered a tough-to-remove board.

The game progressed with combat phases featuring strategic attacks, blocking decisions, and life total management, as players jockeyed for position and attempted to maximize their synergies and triggers to approach a win condition centered on overwhelming opponents through combo damage and incremental value.

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