Deck Strategies
Braids, Arisen Nightmare
Uses sacrifice and reanimation effects to control the board and generate value from opponents' permanents entering the battlefield.
Aragorn, King of Gondor
Focuses on gaining and maintaining the Monarch status to draw extra cards and pressure opponents with a strong vigilance lifelink body.
Azusa, Lost but Seeking
Leverages the ability to play multiple lands per turn to ramp quickly and cast large threats ahead of schedule.
Saruman, the White Hand
Casts numerous noncreature spells to amass a growing army of amass counters and Hawks, overwhelming opponents through attrition and board presence.
Gameplay Insights
- 1
Saruman's strategy to amass creatures through casting many noncreature spells proved effective in building board presence quickly.
- 2
Aragorn securing the Monarch crown early helped maintain card advantage and pressure the table through his vigilance and lifelink.
- 3
Azusa's ability to play multiple lands in a turn accelerated her mana base, enabling casting of larger threats faster than opponents anticipated.
- 4
Removal of Bitterblossom with Banishing Light was a key interaction that slowed down token generation and board flooding.
- 5
Dark Ritual was used to ramp into a high-impact creature (Underworld Hermit), showcasing the deck's potential for explosive plays.
- 6
Braids' arrival likely introduced significant disruption through sacrifice and reanimation, shifting the game’s tempo and forcing opponents to adapt.
Notable Cards
Aragorn, King of Gondor
Saruman, the White Hand
Azusa, Lost but Seeking
Braids, Arisen Nightmare
Banishing Light
Bitterblossom
Underworld Hermit
Cultivate
Dark Ritual
Explore
Myriad Landscape
Exotic Orchard
Summary
The game featured a four-player Commander match with Braids, Arisen Nightmare; Aragorn, King of Gondor; Azusa, Lost but Seeking; and Saruman, the White Hand. Early turns were focused on ramp and setting up board presence. Azusa took advantage of her ability to play extra lands to ramp quickly, while Saruman focused on casting noncreature spells to amass an army of amass counters and Hawks. Aragorn aimed to claim the Monarch title early, gaining card advantage through his vigilance and life-linking presence. Braids entered the game later, likely to introduce her unique sacrifice and disruption elements. Key moments included Saruman casting multiple noncreature spells to build a formidable army, while Aragorn's early claim of the Monarch role pressured opponents. Azusa's ramp enabled her to cast big threats quickly, and the interplay of sacrifice effects and removal spells, such as Banishing Light on Bitterblossom, shaped the board state. The game was marked by strategic use of mana acceleration, creature creation, and control elements, with each player leveraging their commander's strengths to build towards their win conditions. The interaction between Saruman's amass tokens, Aragorn's monarchy control, Azusa's ramp, and Braids' disruption created a dynamic and complex board state.