Second Times the Charm? | EP. 14 | Tannuk vs Golbez vs Rendmaw vs Edgar thumbnail Blurred backdrop thumbnail
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Second Times the Charm? | EP. 14 | Tannuk vs Golbez vs Rendmaw vs Edgar

Finding a Fourth


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Tannuk, Steadfast Second

    Tannuk, Steadfast Second

    Aggressive red strategy focused on quick, hasty creatures to deal damage fast, aiming to overwhelm opponents before they can fully develop their boards.

  • Golbez, Crystal Collector

    Golbez, Crystal Collector

    Artifact-based deck attempting to amass artifacts to trigger Golbez’s powerful graveyard recursion and damage abilities, relying on artifact synergies and incremental value.

  • Edgar Markov

    Edgar Markov

    A vampire tribal deck leveraging fast vampire token generation and anthem effects to swarm the board and apply consistent combat damage pressure on opponents.

  • Rendmaw, Creaking Nest

    Rendmaw, Creaking Nest

    A deck centered around artifacts and enchantments that trigger Rendmaw’s abilities to create token copies of creatures and generate explosive mana ramp, aiming to outpace opponents with overwhelming board development.

Gameplay Insights

  • 1

    Rendmaw's use of Springhart Noggle attached to Sanctum Weaver allowed for token copying and massive mana ramp, creating a critical point where the deck gained overwhelming resources.

  • 2

    Edgar Markov’s vampire tokens and anthem effects consistently pressured opponents, forcing them to focus resources on defense rather than ramp or combo development.

  • 3

    Golbez struggled with artifact synergy and lacked efficient ways to sacrifice artifacts, which slowed down the deck’s ability to leverage its commander’s abilities.

  • 4

    The red deck’s lack of effective removal options hindered its ability to respond to Rendmaw’s explosive mana growth, highlighting the importance of interaction in slower, combo-oriented metas.

  • 5

    Players debated attacking priorities, with an emphasis on managing threats that could snowball out of control, exemplifying the political and tactical considerations common in multiplayer Commander games.

Notable Cards

  • Sanctum Weaver

    Sanctum Weaver

  • Legion Lieutenant

    Legion Lieutenant

  • Foundry Inspector

    Foundry Inspector

  • Twitching Doll

    Twitching Doll

  • Humble Defector

    Humble Defector

Gameplay Summary

The game featured four players piloting distinct decks with varying strategies.

Early on, Edgar Markov quickly established a vampire board presence, leveraging tokens and anthem effects to apply steady pressure.

Simultaneously, Rendmaw’s deck capitalized on enchantments and artifacts to generate multiple copies of key creatures like Sanctum Weaver, leading to a rapid mana ramp and overwhelming board state.

Golbez's artifact-centric deck attempted to accumulate artifacts to activate powerful abilities from its commander but struggled with synergy and finding efficient ways to sacrifice or utilize those artifacts effectively. A pivotal turning point occurred when Rendmaw achieved a near-infinite mana engine by copying Sanctum Weaver tokens, creating explosive growth in mana resources.

Despite the mounting threats, the other players, particularly Edgar Markov, continued to apply pressure through aggressive vampire token swarms and combat damage.

Attempts to check Rendmaw’s dominance were limited due to the slow removal options available to the red deck and the difficulties Golbez faced in curbing the artifact ramp.

The game highlighted the importance of managing exponential mana growth and maintaining board presence to contest the late game.

Ultimately, the interplay between Edgar's aggressive vampire tokens and Rendmaw's mana engine defined the mid-to-late stages of the game.

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