Rograkh & Tevesh v Francisco & Thrasios v Ikra & Kraum v Yuriko the Tiger's Shadow cEDH Gameplay thumbnail Blurred backdrop thumbnail
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Rograkh & Tevesh v Francisco & Thrasios v Ikra & Kraum v Yuriko the Tiger's Shadow cEDH Gameplay

Combat Step


Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Leverages ninjutsu and evasive ninjas to deal combat damage and trigger massive card draw and damage through the top cards of opponents' decks, aiming to win via incremental damage and card advantage.

  • Rograkh, Son of Rohgahh Tevesh Szat, Doom of Fools

    Rograkh, Son of Rohgahh & Tevesh Szat, Doom of Fools

    Combines aggressive Orc token generation with sacrifice outlets to draw multiple cards and control the board, aiming to overwhelm opponents with a large army and card advantage.

  • Thrasios, Triton Hero Francisco, Fowl Marauder

    Francisco, Fowl Marauder & Thrasios, Triton Hero

    Uses a toolbox approach with efficient mana ramp and card draw, focusing on value creatures and spells to control the game and assemble combos or incremental advantage to close out the game.

  • Ikra Shidiqi, the Usurper Kraum, Ludevic's Opus

    Ikra Shidiqi, the Usurper & Kraum, Ludevic's Opus

    Focuses on life gain and incremental card advantage through combat damage and powerful ETB effects, using tokens and artifact synergies to control the board and outvalue opponents.

Gameplay Insights

  • 1

    Sacrificing Rograkh to Tevesh to draw three cards triggered multiple Orc Master triggers, converting card draw into damage output and board control.

  • 2

    Using Divergent Transformation on tokens created powerful creatures, shifting the board state dramatically in one player's favor.

  • 3

    Yuriko's ninjutsu plays allowed repeated combat damage triggers, drawing cards and dealing damage to multiple opponents simultaneously.

  • 4

    Strategic use of removal spells like Abrupt Decay and Red Elemental Blast disrupted key threats and slowed down opponents' tempo.

  • 5

    Players carefully timed blockers and attacks to minimize damage taken while maximizing pressure on opponents, demonstrating high-level combat decision-making.

  • 6

    The game featured interactions with artifacts like Crystal Vein and Grim Monolith to ramp mana quickly and cast impactful spells early.

Notable Cards

  • Deathrite Shaman

    Deathrite Shaman

  • Bloom Tender

    Bloom Tender

  • Ingenious Infiltrator

    Ingenious Infiltrator

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Abrupt Decay

    Abrupt Decay

  • Red Elemental Blast

    Red Elemental Blast

  • Bloodchief Ascension

    Bloodchief Ascension

Gameplay Summary

The game began with players ramping aggressively and establishing board presence early.

Rograkh/Tevesh quickly deployed mana acceleration artifacts and creatures like Deathrite Shaman to develop resources, while Francisco/Thrasios focused on land drops and key spells like Dothy Void Walker and Bloom Tender to generate colored mana and card advantage.

Yuriko's player developed a stealthy ninja strategy, repeatedly triggering ninjutsu and drawing cards with creatures like Ingenious Infiltrator.

Ikra/Kraum and Rograkh/Tevesh utilized token generation and artifact synergies to control the board, with Rograkh sacrificing himself to Tevesh to draw cards and generate value from Orc tokens.

The game saw pivotal combat phases where Yuriko managed to sneak damage through with ninjas and card draw triggers, while Rograkh's Orc army and Tevesh's draw engine pressured life totals.

Key interactions involved a Divergent Transformation (double Polymorph) combo to transform tokens into impactful creatures, and multiple uses of removal spells such as Abrupt Decay and Red Elemental Blast to disrupt opponents' plays.

The game featured dynamic combat with multiple players attacking and blocking strategically to minimize losses and maximize damage output.

As the game progressed, players juggled maintaining board state and managing life totals, with several players dropping low, signaling a tense and tight endgame.

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